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Semantic acquisition games [electronic resource] : harnessing manpower for creating semantics

Semantic acquisition games [electronic resource] : harnessing manpower for creating semantics

Material type
E-Book(소장)
Personal Author
Šimko, Jakub. Bielikova, Maria,|eauthor.
Title Statement
Semantic acquisition games [electronic resource] : harnessing manpower for creating semantics / Jakub Šimko, Mária Bieliková.
Publication, Distribution, etc
Cham :   Springer International Publishing :   Imprint: Springer,   2014.  
Physical Medium
1 online resource (ix, 141 p.) : ill.
ISBN
9783319061153
요약
Many applications depend on the effective acquisition of semantic metadata, and this state-of-the-art volume provides extensive coverage of the field of semantics acquisition games (SAGs). SAGs are a part of the crowdsourcing approach family and the authors analyze their role as tools for acquisition of resource metadata and domain models. Three case studies of SAG-based semantics acquisition methods are shown, along with other existing SAGs: 1.       the Little Search Game - a search query formulation game using negative search, serving for acquisition of lightweight semantics 2.       the PexAce - a card game acquiring annotations to images 3.       the CityLights - a SAG used for validation of music metadata. The authors also look at the SAGs from their design perspectives covering  SAG design issues and existing patterns, including several novel patterns. For solving cold start problems, a “helper artifact” scheme is presented, and for dealing with malicious player behavior, a posteriori cheating detection scheme is given. The book also presents methods for assessing information about player expertise, which can be used to make SAGs more effective in terms of useful output.
General Note
Title from e-Book title page.  
Content Notes
Introduction -- Part I Games for Semantics Acquisition -- State-of-the-art: semantics acquisition and crowdsourcing -- State-of-the-art: Semantics Acquisition Games -- Little Search Game: lightweight domain modeling -- PexAce: a method for image metadata acquisition -- CityLights: a method for music metadata validation -- Part II Designing the Semantics Acquisition Games -- State-of-the-art: design of the semantics acquisition games -- Our SAGs: design aspects and improvements -- Looking Ahead.
Bibliography, Etc. Note
Includes bibliographical references.
이용가능한 다른형태자료
Issued also as a book.  
Subject Added Entry-Topical Term
Language acquisition --Study and teaching. Educational games.
Short cut
URL
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008 200916s2014 sz a ob 000 0 eng d
020 ▼a 9783319061153
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050 4 ▼a P118.15
082 0 4 ▼a 401.93 ▼2 23
084 ▼a 401.93 ▼2 DDCK
090 ▼a 401.93
100 1 ▼a Šimko, Jakub.
245 1 0 ▼a Semantic acquisition games ▼h [electronic resource] : ▼b harnessing manpower for creating semantics / ▼c Jakub Šimko, Mária Bieliková.
260 ▼a Cham : ▼b Springer International Publishing : ▼b Imprint: Springer, ▼c 2014.
300 ▼a 1 online resource (ix, 141 p.) : ▼b ill.
500 ▼a Title from e-Book title page.
504 ▼a Includes bibliographical references.
505 0 ▼a Introduction -- Part I Games for Semantics Acquisition -- State-of-the-art: semantics acquisition and crowdsourcing -- State-of-the-art: Semantics Acquisition Games -- Little Search Game: lightweight domain modeling -- PexAce: a method for image metadata acquisition -- CityLights: a method for music metadata validation -- Part II Designing the Semantics Acquisition Games -- State-of-the-art: design of the semantics acquisition games -- Our SAGs: design aspects and improvements -- Looking Ahead.
520 ▼a Many applications depend on the effective acquisition of semantic metadata, and this state-of-the-art volume provides extensive coverage of the field of semantics acquisition games (SAGs). SAGs are a part of the crowdsourcing approach family and the authors analyze their role as tools for acquisition of resource metadata and domain models. Three case studies of SAG-based semantics acquisition methods are shown, along with other existing SAGs: 1.       the Little Search Game - a search query formulation game using negative search, serving for acquisition of lightweight semantics 2.       the PexAce - a card game acquiring annotations to images 3.       the CityLights - a SAG used for validation of music metadata. The authors also look at the SAGs from their design perspectives covering  SAG design issues and existing patterns, including several novel patterns. For solving cold start problems, a “helper artifact” scheme is presented, and for dealing with malicious player behavior, a posteriori cheating detection scheme is given. The book also presents methods for assessing information about player expertise, which can be used to make SAGs more effective in terms of useful output.
530 ▼a Issued also as a book.
538 ▼a Mode of access: World Wide Web.
650 0 ▼a Language acquisition ▼x Study and teaching.
650 0 ▼a Educational games.
700 1 ▼a Bielikova, Maria,|eauthor.
856 4 0 ▼u https://oca.korea.ac.kr/link.n2s?url=http://dx.doi.org/10.1007/978-3-319-06115-3
945 ▼a KLPA
991 ▼a E-Book(소장)

Holdings Information

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No. 1 Location Main Library/e-Book Collection/ Call Number CR 401.93 Accession No. E14033331 Availability Loan can not(reference room) Due Date Make a Reservation Service M

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