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Understanding MPEG-4

Understanding MPEG-4

Material type
단행본
Personal Author
Diepold, Klaus. Moeritz, Sebastian.
Title Statement
Understanding MPEG-4 / Klaus Diepold, Sebastian Moeritz.
Publication, Distribution, etc
Amsterdam ;   Boston :   Elsevier,   c2005.  
Physical Medium
vi, 319 p. : ill. ; 23 cm.
ISBN
0240805941 (pbk.)
Bibliography, Etc. Note
Includes bibliographical references and index.
Subject Added Entry-Topical Term
MPEG (Video coding standard). Video compression. Digital media.
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010 ▼a 2005275553
020 ▼a 0240805941 (pbk.)
035 ▼a (KERIS)REF000011481774
040 ▼a SISPL ▼c SISPL ▼d MIA ▼d OCLCQ ▼d DLC ▼d 211009
050 0 0 ▼a TK6680.5 ▼b .D52 2005
082 0 0 ▼a 006.7 ▼2 23
084 ▼a 006.7 ▼2 DDCK
090 ▼a 006.7 ▼b D562u
100 1 ▼a Diepold, Klaus.
245 1 0 ▼a Understanding MPEG-4 / ▼c Klaus Diepold, Sebastian Moeritz.
260 ▼a Amsterdam ; ▼a Boston : ▼b Elsevier, ▼c c2005.
300 ▼a vi, 319 p. : ▼b ill. ; ▼c 23 cm.
504 ▼a Includes bibliographical references and index.
650 0 ▼a MPEG (Video coding standard).
650 0 ▼a Video compression.
650 0 ▼a Digital media.
700 1 ▼a Moeritz, Sebastian.
945 ▼a KLPA

Holdings Information

No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Science & Engineering Library/Sci-Info(Stacks2)/ Call Number 006.7 D562u Accession No. 521005062 Availability Available Due Date Make a Reservation Service B M

Contents information

Table of Contents

1. Preface
* (Technology POV) Klaus Diepold
* (Business POV) Sebastian Moeritz
2. Introduction
* The evolution of Video Audio and Multimedia Standards
* The Moving Picture Experts'' Group
* MPEG Numerology, MPEG-1, 2, 4, 7, 21, MP3
* MPEG-4, the media standard
* Standards vs Proprietary Technologies
* MPEG-4 Profiles and Structures explained
* Interoperability
* Transition from MPEG-2 to MPEG-4
3. Acquisition, Creation, production
* Shooting and capture formats
* Acquisition and Transcoding
* Video Compression
* Audio Compression
* Synthetic content (3D meshes, Structured Audio, Facial animation)
* Making a Scene - Object Based Interactivity
* Examples
4. Content Management, Playout, Delivery
* Business Models and Industry Segments
* MPEG-4 for broadband
* MPEG-4 for mobile telephones
* MPEG-4 for broadcasters
* MPEG-4 for the industrial market
* Ingesting and Archiving
* Content Management
* Managing an Interactive TV Platform
* Protecting and Proliferating Content
* Unicast, Multicast and Broadcast
* Examples
5. Reception, Consumption, Repurposing
* Codecs and Players
* Computer, TV and Mobile, Wireless Platforms
* Interacting
* Privacy, Security
* Sharing content
* Examples
6. The business aspects of MPEG-4
* In which markets is MPEG-4 used and why?
* How to make money with MPEG-4
* How to save money with MPEG-4
* Business arguments for and against standards
* Licensing of MPEG-4
* Introduction and history
* Patents and Standards - a contradiction?
* Examples
7. Outlook
* Present use and proliferation of MPEG-4
* Future use and proliferation of MPEG-4
* The future of MPEG
* MPEG-4 IPMP Intellectual Property
* MPEG 4 Part 10/JVT/H.264
* MPEG-7 (multimedia content referencing)
* MPEG-21 (Content Management across devices, networks)
8. Appendices
* Online resources
* Glossary
* Use cases
* References
* Acknowledgements

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