HOME > Detail View

Detail View

Mathematics for computer graphics [electronic resource] / 4th ed

Mathematics for computer graphics [electronic resource] / 4th ed

Material type
E-Book(소장)
Personal Author
Vince, John (John A.).
Title Statement
Mathematics for computer graphics [electronic resource] / John Vince.
판사항
4th ed.
Publication, Distribution, etc
London :   Springer London :   Imprint: Springer,   2014.  
Physical Medium
1 online resource (xvii, 391 p.) : ill.
Series Statement
Undergraduate topics in computer science,1863-7310
ISBN
9781447162902
요약
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.
General Note
Title from e-Book title page.  
Includes index.  
Content Notes
Preface -- Mathematics -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Vector -- Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Conclusion -- Index.
이용가능한 다른형태자료
Issued also as a book.  
Subject Added Entry-Topical Term
Computer graphics.
Short cut
URL
000 00000nam u2200205 a 4500
001 000046042094
005 20200827150112
006 m d
007 cr
008 200814s2014 enka o 001 0 eng d
020 ▼a 9781447162902
040 ▼a 211009 ▼c 211009 ▼d 211009
082 0 4 ▼a 006.60151 ▼2 23
084 ▼a 006.60151 ▼2 DDCK
090 ▼a 006.60151
100 1 ▼a Vince, John ▼q (John A.).
245 1 0 ▼a Mathematics for computer graphics ▼h [electronic resource] / ▼c John Vince.
250 ▼a 4th ed.
260 ▼a London : ▼b Springer London : ▼b Imprint: Springer, ▼c 2014.
300 ▼a 1 online resource (xvii, 391 p.) : ▼b ill.
490 1 ▼a Undergraduate topics in computer science, ▼x 1863-7310
500 ▼a Title from e-Book title page.
500 ▼a Includes index.
505 0 ▼a Preface -- Mathematics -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Vector -- Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Conclusion -- Index.
520 ▼a John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry, and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.
530 ▼a Issued also as a book.
538 ▼a Mode of access: World Wide Web.
650 0 ▼a Computer graphics.
830 0 ▼a Undergraduate topics in computer science.
856 4 0 ▼u https://oca.korea.ac.kr/link.n2s?url=http://dx.doi.org/10.1007/978-1-4471-6290-2
945 ▼a KLPA
991 ▼a E-Book(소장)

Holdings Information

No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Main Library/e-Book Collection/ Call Number CR 006.60151 Accession No. E14030811 Availability Loan can not(reference room) Due Date Make a Reservation Service M

New Arrivals Books in Related Fields

National Academies of Sciences, Engineering, and Medicine (U.S.) (2020)
Cartwright, Hugh M. (2021)
한국소프트웨어기술인협회. 빅데이터전략연구소 (2021)