000 | 00000nam u2200205 a 4500 | |
001 | 000046037855 | |
005 | 20200727160918 | |
006 | m d | |
007 | cr | |
008 | 200723s2015 sz a ob 000 0 eng d | |
020 | ▼a 9783319186993 | |
040 | ▼a 211009 ▼c 211009 ▼d 211009 | |
050 | 4 | ▼a QA75.5-76.95 |
082 | 0 4 | ▼a 004.071 ▼2 23 |
084 | ▼a 004.071 ▼2 DDCK | |
090 | ▼a 004.071 | |
100 | 1 | ▼a Prakash, Edmond C. |
245 | 1 0 | ▼a Transforming learning and IT management through gamification ▼h [electronic resource] / ▼c Edmond C. Prakash, Madhusudan Rao. |
260 | ▼a Cham : ▼b Springer International Publishing : ▼b Imprint: Springer, ▼c 2015. | |
300 | ▼a 1 online resource (xiii, 119 p.) : ▼b ill. (chiefly col.). | |
490 | 1 | ▼a International series on computer entertainment and media technology, ▼x 2364-947X |
500 | ▼a Title from e-Book title page. | |
504 | ▼a Includes bibliographical references. | |
505 | 0 | ▼a Introduction -- Issues faced by IT Managers, Educators and Policy Makers -- Introduction to Gamification -- Introduction to Gamification in Enterprises -- Gamification in Informal Education environments: A Case Study -- Gamification in Enterprise: A Case Study -- How gamification helps Managers -- Implementing a gamification solution. |
520 | ▼a This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues. IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations. | |
530 | ▼a Issued also as a book. | |
538 | ▼a Mode of access: World Wide Web. | |
650 | 0 | ▼a Computer science. |
650 | 0 | ▼a Information technology ▼x Computer-assisted instruction. |
650 | 0 | ▼a Information technology ▼x Management. |
650 | 0 | ▼a Educational games. |
700 | 1 | ▼a Rao, Madhusudan. |
830 | 0 | ▼a International series on computer entertainment and media technology. |
856 | 4 0 | ▼u https://oca.korea.ac.kr/link.n2s?url=http://dx.doi.org/10.1007/978-3-319-18699-3 |
945 | ▼a KLPA | |
991 | ▼a E-Book(소장) |
Holdings Information
No. | Location | Call Number | Accession No. | Availability | Due Date | Make a Reservation | Service |
---|---|---|---|---|---|---|---|
No. 1 | Location Main Library/e-Book Collection/ | Call Number CR 004.071 | Accession No. E14027863 | Availability Loan can not(reference room) | Due Date | Make a Reservation | Service |