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Immersed in media [electronic resource] : telepresence theory, measurement & technology

Immersed in media [electronic resource] : telepresence theory, measurement & technology

자료유형
E-Book(소장)
개인저자
Lombard, Matthew.
서명 / 저자사항
Immersed in media [electronic resource] : telepresence theory, measurement & technology / Matthew Lombard ... [et al.], editors.
발행사항
Cham :   Springer International Publishing :   Imprint: Springer,   2015.  
형태사항
1 online resource (xiv, 332 p.) : ill. (some col.).
ISBN
9783319101903
요약
Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.
일반주기
Title from e-Book title page.  
내용주기
Lighting a Path While Immersed in Presence: A Wayward Introduction -- Defining Presence -- Presence: Form, Content and Consciousness -- Affect, Availability and Presence -- Intention, Action, Self and Other: An Evolutionary Model of Presence -- An Action Based Approach to Presence -- Spatial Presence Theory: State of the Art and Challenges Ahead -- Ways to Measure Presence: Review and Future Directions -- An Integrative Approach to Presence and Self-Motion Perception Research -- Patterns of Place: An Integrated Approach for the Design and Evaluation of Real and Virtual Environments -- Collaboration in Immersive and Non-Immersive Virtual Environments -- Presence-Inducing Media for Mental Health Applications.
서지주기
Includes bibliographical references.
이용가능한 다른형태자료
Issued also as a book.  
일반주제명
Computer science. Virtual reality --Psychological aspects. Presence (Philosophy). Virtual reality --Philosophy.
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020 ▼a 9783319101903
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084 ▼a 006.8019 ▼2 DDCK
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245 0 0 ▼a Immersed in media ▼h [electronic resource] : ▼b telepresence theory, measurement & technology / ▼c Matthew Lombard ... [et al.], editors.
260 ▼a Cham : ▼b Springer International Publishing : ▼b Imprint: Springer, ▼c 2015.
300 ▼a 1 online resource (xiv, 332 p.) : ▼b ill. (some col.).
500 ▼a Title from e-Book title page.
504 ▼a Includes bibliographical references.
505 0 ▼a Lighting a Path While Immersed in Presence: A Wayward Introduction -- Defining Presence -- Presence: Form, Content and Consciousness -- Affect, Availability and Presence -- Intention, Action, Self and Other: An Evolutionary Model of Presence -- An Action Based Approach to Presence -- Spatial Presence Theory: State of the Art and Challenges Ahead -- Ways to Measure Presence: Review and Future Directions -- An Integrative Approach to Presence and Self-Motion Perception Research -- Patterns of Place: An Integrated Approach for the Design and Evaluation of Real and Virtual Environments -- Collaboration in Immersive and Non-Immersive Virtual Environments -- Presence-Inducing Media for Mental Health Applications.
520 ▼a Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.
530 ▼a Issued also as a book.
538 ▼a Mode of access: World Wide Web.
650 0 ▼a Computer science.
650 0 ▼a Virtual reality ▼x Psychological aspects.
650 0 ▼a Presence (Philosophy).
650 0 ▼a Virtual reality ▼x Philosophy.
700 1 ▼a Lombard, Matthew.
856 4 0 ▼u https://oca.korea.ac.kr/link.n2s?url=http://dx.doi.org/10.1007/978-3-319-10190-3
945 ▼a KLPA
991 ▼a E-Book(소장)

소장정보

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