HOME > 상세정보

상세정보

Games user research / First edition

Games user research / First edition

자료유형
단행본
개인저자
Drachen, Anders. Mirza-Babaei, Pejman. Nacke, Lennart E..
서명 / 저자사항
Games user research / edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke.
판사항
First edition.
발행사항
Oxford, UK ;   New York :   Oxford University Press,   c2018.  
형태사항
xxiv, 524 p. : col. ill. ; 24 cm.
ISBN
0198794843 9780198794844
요약
"Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field."--Back cover
내용주기
Introduction to Games User Research / Anders Drachen, Pejman Mirza-Babaei and Lennart E. Nacke -- Games User Research as part of the development process in the game industry: challenges and best practices / Veronica Zammitto -- It is all about process / David Tisserand -- Post-launch in Games User Research / Ian Livingston -- User experience maturity levels: evaluating and improving Games User Research practices / Graham McAllister -- Designing a Games User Research lab from scratch / Sebastian Long -- An overview of GUR methods / Michael C. Medlock -- A framework for player research / Graham McAllister and Sebastian Long -- Surveys in Games User Research / Florian Brühlmann and Elisa Mekler -- Interviewing players / Steve Bromley -- Observing the player experience: the art and craft of observing and documenting Games User Research / Mirweis Sangin -- The think-aloud protocol / Tom Knoll -- The Rapid Iterative Test and Evaluation Method (RITE) / Michael C. Medlock -- Heuristics uncovered for Games User Researchers and game designers / Heather Desruvire and Dennis Wixon -- Heuristic evaluation of playability: examples from social games research and free-to-play heuristics / Janne Paavilainen, Hannu Korhonen, Elina Koskinen, and Kati Alha -- Introduction to Biometric Measures for Games User Research / Lennart E. Nacke -- Developing actionable biometric insights for production teams: case studies and key learnings / Pierre Chalfoun and Jonathan Dankoff -- Reporting user research findings to the development team / Pejman Mirza-Babaei -- Game Analytics for Games User Research / Anders Drachen and Shawn Connor -- Punching above your weight: how small studios can leverage data for un unfair advantage / Lysiane Charest -- Affordable and data-driven user research for indie studios / Pejman Mirza-Babaei and Thomas Galati -- 'Play as if you were at home': dealing with biases and test validity / Guillaume Louvel -- Dissecting the dragon: GUR for Dragon Age: Inquisition / James Berg -- Running user tests with limited resources and experience / Julien Huguenin -- Starting from scratch: pragmatic and scalable guidelines to impactful Games User Research / Johan Dorell and Björn Berg Marklund -- Strategies for understanding and researching mobile games in context / Steven Schirra and Brooke White -- Involving players with special needs in Games User Research / Kathrin Gerling, Conor Linehan, and Regan Mandryk -- Gamer motivation profiling: uses and application / Nick Yee and Nicolas Ducheneaut -- Social Network Analysis in Games User Research / Johanna Pirker -- A short guide to user testing for simulation sickness in Virtual Reality / Ben Lewis-Evans -- Frontlines in Games User Research / Anders Drachen, Pejman Mirza-Babaei, and Lennart E. Nacke.
서지주기
Includes bibliographical references and index.
일반주제명
Video gamers --Research. Video games --Design. User interfaces (Computer systems) --Design.
000 00000cam u2200205 a 4500
001 000046021860
005 20200326101757
008 200325s2018 enka b 001 0 eng d
010 ▼a 2017958357
020 ▼a 0198794843
020 ▼a 9780198794844
035 ▼a (KERIS)REF000018768412
040 ▼a YDX ▼b eng ▼c YDX ▼e rda ▼d SINLB ▼d CUI ▼d NTD ▼d GSU ▼d SOI ▼d DLC ▼d 211009
050 0 0 ▼a GV1469.17.D48 ▼b G36 2018
082 0 4 ▼a 006.3/12 ▼2 23
084 ▼a 006.312 ▼2 DDCK
090 ▼a 006.312 ▼b G192
245 0 0 ▼a Games user research / ▼c edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke.
250 ▼a First edition.
260 ▼a Oxford, UK ; ▼a New York : ▼b Oxford University Press, ▼c c2018.
300 ▼a xxiv, 524 p. : ▼b col. ill. ; ▼c 24 cm.
504 ▼a Includes bibliographical references and index.
505 0 ▼a Introduction to Games User Research / Anders Drachen, Pejman Mirza-Babaei and Lennart E. Nacke -- Games User Research as part of the development process in the game industry: challenges and best practices / Veronica Zammitto -- It is all about process / David Tisserand -- Post-launch in Games User Research / Ian Livingston -- User experience maturity levels: evaluating and improving Games User Research practices / Graham McAllister -- Designing a Games User Research lab from scratch / Sebastian Long -- An overview of GUR methods / Michael C. Medlock -- A framework for player research / Graham McAllister and Sebastian Long -- Surveys in Games User Research / Florian Brühlmann and Elisa Mekler -- Interviewing players / Steve Bromley -- Observing the player experience: the art and craft of observing and documenting Games User Research / Mirweis Sangin -- The think-aloud protocol / Tom Knoll -- The Rapid Iterative Test and Evaluation Method (RITE) / Michael C. Medlock -- Heuristics uncovered for Games User Researchers and game designers / Heather Desruvire and Dennis Wixon -- Heuristic evaluation of playability: examples from social games research and free-to-play heuristics / Janne Paavilainen, Hannu Korhonen, Elina Koskinen, and Kati Alha -- Introduction to Biometric Measures for Games User Research / Lennart E. Nacke -- Developing actionable biometric insights for production teams: case studies and key learnings / Pierre Chalfoun and Jonathan Dankoff -- Reporting user research findings to the development team / Pejman Mirza-Babaei -- Game Analytics for Games User Research / Anders Drachen and Shawn Connor -- Punching above your weight: how small studios can leverage data for un unfair advantage / Lysiane Charest -- Affordable and data-driven user research for indie studios / Pejman Mirza-Babaei and Thomas Galati -- 'Play as if you were at home': dealing with biases and test validity / Guillaume Louvel -- Dissecting the dragon: GUR for Dragon Age: Inquisition / James Berg -- Running user tests with limited resources and experience / Julien Huguenin -- Starting from scratch: pragmatic and scalable guidelines to impactful Games User Research / Johan Dorell and Björn Berg Marklund -- Strategies for understanding and researching mobile games in context / Steven Schirra and Brooke White -- Involving players with special needs in Games User Research / Kathrin Gerling, Conor Linehan, and Regan Mandryk -- Gamer motivation profiling: uses and application / Nick Yee and Nicolas Ducheneaut -- Social Network Analysis in Games User Research / Johanna Pirker -- A short guide to user testing for simulation sickness in Virtual Reality / Ben Lewis-Evans -- Frontlines in Games User Research / Anders Drachen, Pejman Mirza-Babaei, and Lennart E. Nacke.
520 ▼a "Games User Research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field."--Back cover
650 0 ▼a Video gamers ▼x Research.
650 0 ▼a Video games ▼x Design.
650 0 ▼a User interfaces (Computer systems) ▼x Design.
700 1 ▼a Drachen, Anders.
700 1 ▼a Mirza-Babaei, Pejman.
700 1 ▼a Nacke, Lennart E..
945 ▼a KLPA

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 중앙도서관/서고6층/ 청구기호 006.312 G192 등록번호 111826691 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

목차

1: Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke: Introduction to Games User Research
2: Veronica Zammitto: Games User Research as part of the Development Process in the Game Industry: Challenges and Best Practices
3: David Tisserand: It''s All About Process
4: Ian Livingston: Post-launch in Game User Research
5: Graham McAllister: User experience maturity levels: Evaluating and improving Game User Research practices
6: Sebastian Long: Designing A Games User Research Lab From Scratch
7: Michael C. Medlock: An Overview of GUR Methods
8: Graham McAllister and Sebastian Long: A Framework for Player Research
9: Florian Bruhlmann & Elisa D. Mekler: Surveys in Games User Research
10: Steve Bromley: Interviewing Players
11: Mirweis Sangin: Observing the Player Experience
12: Tom Knoll: The Think Aloud Protocol
13: Michael C. Medlock: The Rapid Iterative Test and Evaluation Method (RITE)
14: Heather Desurvire and Dennis Wixon: Heuristic Uncovered for Game User Researchers and Game Designers
15: Janne Paavilainen: Heuristic Evaluation of Playability: Examples from Social Games Research and Free-to-Play Heuristics
16: Lennart Nacke: Introduction to Biometrics Measures for Game User Research
17: Pierre Chalfoun, Jonathan Dankoff: Developing actionable biometric insights for production teams: case studies and key learnings
18: Pejman Mirza-Babaei: Reporting User Research Findings to the Development Team
19: Anders Drachen and Shawn Connor: Game Analytics for Game User Research
20: Lysiane Charest: Punching Above Your Weight: How small studios can leverage data for an unfair advantage
21: Pejman Mirza-Babaei and Thomas Galati: Affordable and Data-Driven User Research for Indie Studios
22: Guillaume Louvel: Play as if you were home
23: James Berg: Dissecting the Dragon: GUR for Dragon Age: Inquisition
24: Julien Huguenin: Running User Tests with Limited Resources and Experience
25: Johan Dorell and Bjoern Berg Marklund: Starting from Scratch: Pragmatic and Scalable Guidelines to Impactful Games User Research
26: Steven Schirra and Brooke White: Strategies for Understanding and Researching Mobile Games in Context
27: Kathrin Gerling, Conor Linehan and Regan Mandryk: Involving Players With Special Needs in Games User Research
28: Nick Yee and Nicolas Ducheneaut: Gamer Motivation Profiling: Uses and Applications
29: Johanna Pirker: Social Network Analysis in Games User Research
30: Ben Lewis-Evans: A short guide to user testing for simulation sickness in Virtual Reality
31: Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke: Front lines in Games User Research

관련분야 신착자료

National Academies of Sciences, Engineering, and Medicine (U.S.) (2020)
Cartwright, Hugh M. (2021)
한국소프트웨어기술인협회. 빅데이터전략연구소 (2021)