HOME > 상세정보

상세정보

Modern stroke rehabilitation through e-health-based entertainment [electronic resource]

Modern stroke rehabilitation through e-health-based entertainment [electronic resource]

자료유형
E-Book(소장)
개인저자
Vogiatzaki, Emmanouela. Krukowski, Artur.
서명 / 저자사항
Modern stroke rehabilitation through e-health-based entertainment [electronic resource] / edited by Emmanouela Vogiatzaki, Artur Krukowski.
발행사항
Cham :   Springer International Publishing :   Imprint: Springer,   2016.  
형태사항
1 online resource (ix, 324 p.) : ill. (chiefly col.).
ISBN
9783319212937
요약
This book describes a new, “e-Health” approach to stroke rehabilitation.  The authors propose an alternative approach that combines state of the art ICT technologies ranging from Augmented and Virtual Reality gaming environments to latest advances in immersive user interfaces for delivering a mixed-reality training platform, along with advanced embedded micro sensing and computing devices exhibiting enhanced power autonomy by using the latest Bluetooth Smart communication interfaces and energy saving approaches. These technologies are integrated under the umbrella of an online Personal Health Record (PHR) services allowing for delivery of personalized, patient-centric medical services whether at home, in a clinic or on the move. Describes innovative ways for achieving mixed-reality gaming environments; Enhances immersive experience by combining virtual projections with user interfaces based on body motion analysis; Offers cost-effective body motion capture by hybridizing wearable sensor data; Utilizes energy-efficient micro-embedded sensors for wearable physiological and sensing and activity monitoring applications; Includes innovative, power autonomous sensing using Body Area Networks; Describes the prototype of the portable, integrated rehabilitation training solution.
일반주기
Title from e-Book title page.  
내용주기
Motivation, Market and European Perspective -- Requirements and Conceptual Architecture -- Data Flow Driven BAN: Architecture and Algorithms -- Body Area Sensing Networks for Physiological Monitoring -- Motivating Rehabilitation through Competitive Gaming -- Kinect-Based Approach to Upper Limb Rehabilitation -- Virtual Reality Gaming with Immersive User Interfaces -- Personal Health Record based e-Health Service Platform -- Prototyping and Business Potential -- Evaluations with Patients and Lessons Learned.
서지주기
Includes bibliographical references.
이용가능한 다른형태자료
Issued also as a book.  
바로가기
URL
000 00000nam u2200205 a 4500
001 000046019420
005 20200401153331
006 m d
007 cr
008 200228s2016 sz a ob 000 0 eng d
020 ▼a 9783319212937
040 ▼a 211009 ▼c 211009 ▼d 211009
082 0 4 ▼a 616.8/1 ▼2 23
084 ▼a 616.81 ▼2 DDCK
090 ▼a 616.81
245 0 0 ▼a Modern stroke rehabilitation through e-health-based entertainment ▼h [electronic resource] / ▼c edited by Emmanouela Vogiatzaki, Artur Krukowski.
260 ▼a Cham : ▼b Springer International Publishing : ▼b Imprint: Springer, ▼c 2016.
300 ▼a 1 online resource (ix, 324 p.) : ▼b ill. (chiefly col.).
500 ▼a Title from e-Book title page.
504 ▼a Includes bibliographical references.
505 0 ▼a Motivation, Market and European Perspective -- Requirements and Conceptual Architecture -- Data Flow Driven BAN: Architecture and Algorithms -- Body Area Sensing Networks for Physiological Monitoring -- Motivating Rehabilitation through Competitive Gaming -- Kinect-Based Approach to Upper Limb Rehabilitation -- Virtual Reality Gaming with Immersive User Interfaces -- Personal Health Record based e-Health Service Platform -- Prototyping and Business Potential -- Evaluations with Patients and Lessons Learned.
520 ▼a This book describes a new, “e-Health” approach to stroke rehabilitation.  The authors propose an alternative approach that combines state of the art ICT technologies ranging from Augmented and Virtual Reality gaming environments to latest advances in immersive user interfaces for delivering a mixed-reality training platform, along with advanced embedded micro sensing and computing devices exhibiting enhanced power autonomy by using the latest Bluetooth Smart communication interfaces and energy saving approaches. These technologies are integrated under the umbrella of an online Personal Health Record (PHR) services allowing for delivery of personalized, patient-centric medical services whether at home, in a clinic or on the move. Describes innovative ways for achieving mixed-reality gaming environments; Enhances immersive experience by combining virtual projections with user interfaces based on body motion analysis; Offers cost-effective body motion capture by hybridizing wearable sensor data; Utilizes energy-efficient micro-embedded sensors for wearable physiological and sensing and activity monitoring applications; Includes innovative, power autonomous sensing using Body Area Networks; Describes the prototype of the portable, integrated rehabilitation training solution.
530 ▼a Issued also as a book.
538 ▼a Mode of access: World Wide Web.
700 1 ▼a Vogiatzaki, Emmanouela.
700 1 ▼a Krukowski, Artur.
856 4 0 ▼u https://oca.korea.ac.kr/link.n2s?url=http://dx.doi.org/10.1007/978-3-319-21293-7
945 ▼a KLPA
991 ▼a E-Book(소장)

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 중앙도서관/e-Book 컬렉션/ 청구기호 CR 616.81 등록번호 E14020202 도서상태 대출불가(열람가능) 반납예정일 예약 서비스 M

관련분야 신착자료

Willey, Joanne M (2023)
대한폐고혈압학회 (2023)
혈관영상생리연구회 (2023)
정진호 (2023)
이순섭 (2023)