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Develop Microsoft HoloLens apps now [electronic resource]

Develop Microsoft HoloLens apps now [electronic resource]

자료유형
E-Book(소장)
개인저자
Taylor, Allen G.
서명 / 저자사항
Develop Microsoft HoloLens apps now [electronic resource] / Allen G. Taylor.
발행사항
Berkeley, CA :   Apress :   Imprint: Apress,   2016.  
형태사항
1 online resource (xxv, 249 p.) : ill.
ISBN
9781484222027
요약
Get started as an application developer for the Microsoft HoloLens. The technology is new and this is the first book to describe the HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third-party apps. Readers will learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. You will learn: The features and capabilities of HoloLens How to build a simple Windows 10 app optimized for HoloLens The tools and resources contained in the HoloLens SDK How to build several HoloLens apps, using the SDK tools .
일반주기
Title from e-Book title page.  
Includes index.  
내용주기
Part I. The Windows 10 Development Environment and HoloLens -- 1. What is the Microsoft HoloLens? -- 2. The Windows 10 Platform -- 3. The Universal Windows Platform (UWP) -- 4. The Development Edition -- 5. Getting Started with HoloLens Development -- Part II. Building Apps -- 6. Choosing a Project to Tackle -- 7. Forming Project Teams -- Part III. Developing with the Unity Framework -- 8. Create a Hologram with Unity and Visual Studio -- 9. Developing with Unity and Visual Studio -- 10. Using C# with Visual Studio and Unity -- 11. Building the Origami Sample Application -- 12. Building the Holograms 240 Shared Application -- Part IV. Deep Dive into HoloLens -- 13. HoloLens Hardware -- 14. Creating Holographic Objects -- 15. Manipulating Holographic Objects -- Part V. Creating Mixed Reality Apps -- 16. Creating a Holographic Teaching Tool -- 17. Creating Your App Using HoloToolkit -- 18. Testing Your App -- Part VI. Going Beyond App Development -- 19. Becoming a HoloLens Pro -- 20. Where is this Technology Taking Us? -- Appendix A. Windows Dev Center Resources -- Appendix B. Other Resources.
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Issued also as a book.  
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020 ▼a 9781484222027
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050 0 0 ▼a QA76.76.A65
082 0 4 ▼a 005.258 ▼2 23
084 ▼a 005.258 ▼2 DDCK
090 ▼a 005.258
100 1 ▼a Taylor, Allen G.
245 1 0 ▼a Develop Microsoft HoloLens apps now ▼h [electronic resource] / ▼c Allen G. Taylor.
260 ▼a Berkeley, CA : ▼b Apress : ▼b Imprint: Apress, ▼c 2016.
300 ▼a 1 online resource (xxv, 249 p.) : ▼b ill.
500 ▼a Title from e-Book title page.
500 ▼a Includes index.
505 0 ▼a Part I. The Windows 10 Development Environment and HoloLens -- 1. What is the Microsoft HoloLens? -- 2. The Windows 10 Platform -- 3. The Universal Windows Platform (UWP) -- 4. The Development Edition -- 5. Getting Started with HoloLens Development -- Part II. Building Apps -- 6. Choosing a Project to Tackle -- 7. Forming Project Teams -- Part III. Developing with the Unity Framework -- 8. Create a Hologram with Unity and Visual Studio -- 9. Developing with Unity and Visual Studio -- 10. Using C# with Visual Studio and Unity -- 11. Building the Origami Sample Application -- 12. Building the Holograms 240 Shared Application -- Part IV. Deep Dive into HoloLens -- 13. HoloLens Hardware -- 14. Creating Holographic Objects -- 15. Manipulating Holographic Objects -- Part V. Creating Mixed Reality Apps -- 16. Creating a Holographic Teaching Tool -- 17. Creating Your App Using HoloToolkit -- 18. Testing Your App -- Part VI. Going Beyond App Development -- 19. Becoming a HoloLens Pro -- 20. Where is this Technology Taking Us? -- Appendix A. Windows Dev Center Resources -- Appendix B. Other Resources.
520 ▼a Get started as an application developer for the Microsoft HoloLens. The technology is new and this is the first book to describe the HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third-party apps. Readers will learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. You will learn: The features and capabilities of HoloLens How to build a simple Windows 10 app optimized for HoloLens The tools and resources contained in the HoloLens SDK How to build several HoloLens apps, using the SDK tools .
530 ▼a Issued also as a book.
538 ▼a Mode of access: World Wide Web.
856 4 0 ▼u https://oca.korea.ac.kr/link.n2s?url=http://dx.doi.org/10.1007/978-1-4842-2202-7
945 ▼a KLPA
991 ▼a E-Book(소장)

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 중앙도서관/e-Book 컬렉션/ 청구기호 CR 005.258 등록번호 E14019558 도서상태 대출불가(열람가능) 반납예정일 예약 서비스 M

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