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Mathematics for Computer Graphics [electronic resource] / 5th ed

Mathematics for Computer Graphics [electronic resource] / 5th ed

Material type
E-Book(소장)
Personal Author
Vince, John.
Title Statement
Mathematics for Computer Graphics [electronic resource] / John Vince.
판사항
5th ed.
Publication, Distribution, etc
London :   Springer,   c2017.  
Physical Medium
1 online resource (xix, 505 p.) : col. ill.
Series Statement
Undergraduate Topics in Computer Science,1863-7310
ISBN
9781447173342 9781447173366 (e-book)
요약
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Determinants Vectors Quaternions Matrix algebra Geometric transforms Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
General Note
Title from e-Book title page.  
Content Notes
Introduction -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Determinants -- Vectors -- Matrix Algebra -- Geometric Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Conclusion.
Bibliography, Etc. Note
Includes bibliographical references and index.
이용가능한 다른형태자료
Issued also as a book.  
Subject Added Entry-Topical Term
Computer graphics --Mathematics.
Short cut
URL
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020 ▼a 9781447173342
020 ▼a 9781447173366 (e-book)
040 ▼a 211009 ▼c 211009 ▼d 211009
050 0 0 ▼a T385
082 0 4 ▼a 006.60151 ▼2 23
084 ▼a 006.60151 ▼2 DDCK
090 ▼a 006.60151
100 1 ▼a Vince, John.
245 1 0 ▼a Mathematics for Computer Graphics ▼h [electronic resource] / ▼c John Vince.
250 ▼a 5th ed.
260 ▼a London : ▼b Springer, ▼c c2017.
300 ▼a 1 online resource (xix, 505 p.) : ▼b col. ill.
490 1 ▼a Undergraduate Topics in Computer Science, ▼x 1863-7310
500 ▼a Title from e-Book title page.
504 ▼a Includes bibliographical references and index.
505 0 ▼a Introduction -- Numbers -- Algebra -- Trigonometry -- Coordinate Systems -- Determinants -- Vectors -- Matrix Algebra -- Geometric Transforms -- Interpolation -- Curves and Patches -- Analytic Geometry -- Barycentric Coordinates -- Geometric Algebra -- Calculus: Derivatives -- Calculus: Integration -- Worked Examples -- Conclusion.
520 ▼a John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Determinants Vectors Quaternions Matrix algebra Geometric transforms Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
530 ▼a Issued also as a book.
538 ▼a Mode of access: World Wide Web.
650 0 ▼a Computer graphics ▼x Mathematics.
830 0 ▼a Undergraduate Topics in Computer Science.
856 4 0 ▼u https://oca.korea.ac.kr/link.n2s?url=https://doi.org/10.1007/978-1-4471-7336-6
945 ▼a KLPA
991 ▼a E-Book(소장)

Holdings Information

No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Main Library/e-Book Collection/ Call Number CR 006.60151 Accession No. E14018971 Availability Loan can not(reference room) Due Date Make a Reservation Service M

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