
000 | 00000cam u2200205 a 4500 | |
001 | 000045992401 | |
005 | 20190730150737 | |
008 | 190726s2007 enka b 001 0 eng d | |
010 | ▼a 2006016746 | |
015 | ▼a GBA706154 ▼2 bnb | |
020 | ▼a 0195309839 (cloth) | |
020 | ▼a 9780195309836 (cloth) | |
035 | ▼a (KERIS)REF000012651463 | |
040 | ▼a DLC ▼c DLC ▼d BAKER ▼d BTCTA ▼d C#P ▼d YDXCP ▼d UKM ▼d DLC ▼d 211009 | |
050 | 0 0 | ▼a HQ784.V53 ▼b A53 2007 |
082 | 0 0 | ▼a 302.23/1 ▼2 23 |
084 | ▼a 302.231 ▼2 DDCK | |
090 | ▼a 302.231 ▼b A545v | |
100 | 1 | ▼a Anderson, Craig Alan, ▼d 1952-. |
245 | 1 0 | ▼a Violent video game effects on children and adolescents : ▼b theory, research, and public policy / ▼c Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley. |
260 | ▼a Oxford ; ▼a New York : ▼b Oxford University Press, ▼c c2007. | |
300 | ▼a viii, 190 p. : ▼b ill. ; ▼c 24 cm. | |
504 | ▼a Includes bibliographical references (p. 173-186) and index. | |
505 | 0 | ▼a Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects. |
650 | 0 | ▼a Video games and children. |
650 | 0 | ▼a Video games and teenagers. |
650 | 0 | ▼a Violence in mass media. |
650 | 0 | ▼a Children and violence. |
650 | 0 | ▼a Youth and violence. |
650 | 0 | ▼a Aggressiveness in children. |
650 | 0 | ▼a Aggressiveness in adolescence. |
700 | 1 | ▼a Gentile, Douglas A., ▼d 1964-. |
700 | 1 | ▼a Buckley, Katherine E. |
945 | ▼a KLPA |
소장정보
No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
---|---|---|---|---|---|---|---|
No. 1 | 소장처 중앙도서관/서고6층/ | 청구기호 302.231 A545v | 등록번호 111813096 | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
목차
Section Section Description Page Number Part I Introduction 1 Violent Video Games: Background and Overview p. 3 2 Effects of Exposure to Violent Entertainment Media p. 12 3 The General Aggression Model p. 40 Part II New Studies 4 Study 1: Experimental Study of Violent Video Games With Elementary School and College Students p. 61 5 Study 2: Correlational Study With High School Students p. 78 6 Study 3: Longitudinal Study With Elementary School Students p. 95 7 Risk Factor Illustrations p. 120 Part III General Discussion (What Does It All Mean?) 8 New Findings and Their Implications p. 133 9 Interpretations and Public Policy p. 142 10 Reducing Violent Video Game Effects p. 160 Appendix 1 Best Practices Coding p. 165 Appendix 2 Video Game Ratings p. 167 References p. 173 Index p. 187