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Physically based rendering [electronic resource] : from theory to implementation / 2nd ed

Physically based rendering [electronic resource] : from theory to implementation / 2nd ed

자료유형
E-Book(소장)
개인저자
Pharr, Matt. Humphreys, Greg, Ph. D.
서명 / 저자사항
Physically based rendering [electronic resource] : from theory to implementation / Matt Pharr, Greg Humphreys.
판사항
2nd ed.
발행사항
San Francisco, Calif. :   Morgan Kaufmann ;   Oxford :   Elsevier Science [distributor],   2010.  
형태사항
1 online resource (xxvii, 1171 p.) : ill.
총서사항
The Morgan Kaufmann series in interactive 3D technology
ISBN
9780123785800 (electronic bk.) 0123785804 (electronic bk.)
요약
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
일반주기
Title from e-Book title page.  
내용주기
Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future.
서지주기
Includes bibliographical references and index.
이용가능한 다른형태자료
Issued also as a book.  
일반주제명
Computer graphics. Three-dimensional display systems.
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ScienceDirect   URL
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245 1 0 ▼a Physically based rendering ▼h [electronic resource] : ▼b from theory to implementation / ▼c Matt Pharr, Greg Humphreys.
250 ▼a 2nd ed.
260 ▼a San Francisco, Calif. : ▼b Morgan Kaufmann ; ▼a Oxford : ▼b Elsevier Science [distributor], ▼c 2010.
300 ▼a 1 online resource (xxvii, 1171 p.) : ▼b ill.
490 1 ▼a The Morgan Kaufmann series in interactive 3D technology
500 ▼a Title from e-Book title page.
504 ▼a Includes bibliographical references and index.
505 0 ▼a Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future.
520 ▼a Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
530 ▼a Issued also as a book.
538 ▼a Mode of access: World Wide Web.
650 0 ▼a Computer graphics.
650 0 ▼a Three-dimensional display systems.
700 1 ▼a Humphreys, Greg, ▼c Ph. D.
830 0 ▼a Morgan Kaufmann series in interactive 3D technology.
856 4 0 ▼3 ScienceDirect ▼u https://oca.korea.ac.kr/link.n2s?url=http://www.sciencedirect.com/science/book/9780123750792
945 ▼a KLPA
991 ▼a E-Book(소장)

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 중앙도서관/e-Book 컬렉션/ 청구기호 CR 006.66 등록번호 E14002918 도서상태 대출불가(열람가능) 반납예정일 예약 서비스 M

컨텐츠정보

목차

Chapter 01	Introduction	
Chapter 02	Geometry and Transformations	
Chapter 03	Shapes	
Chapter 04	Primitives and Intersection Acceleration	
Chapter 05	Color and Radiometry	
Chapter 06	Camera Models	
Chapter 07	Sampling and Reconstruction	
Chapter 08	Reflection Models	
Chapter 09	Materials	
Chapter 10	Texture	
Chapter 11	Volume Scattering	
Chapter 12	Light Sources	
Chapter 13	Monte Carlo Integration I: Basic Concepts	
Chapter 14	Monte Carlo Integration II: Improving Efficiency	
Chapter 15	Light Transport I: Surface Reflection	
Chapter 16	Light Transport II: Volume Rendering	
Chapter 17	Light Transport III: Precomputed Light Transport	
Chapter 18	Retrospective and The Future	
Appendixes	
A	Utilities	
B	Scene Description Interface	
C	Index of Fragments	
D	Index of Classes and their Members	
E	Index of Miscellaneous Identifiers

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