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Simulation of small-scale features in thin liquid jets and muddy water effects

Simulation of small-scale features in thin liquid jets and muddy water effects

자료유형
학위논문
개인저자
백승호 白承鎬
서명 / 저자사항
Simulation of small-scale features in thin liquid jets and muddy water effects / Seungho Baek
발행사항
Seoul :   Graduate School, Korea University,   2017  
형태사항
iv, 70장 : 천연색삽화, 도표 ; 26 cm
기타형태 저록
Simulation of Small-Scale Features in Thin Liquid Jets and Muddy Water Effects   (DCOLL211009)000000076583  
학위논문주기
학위논문(박사)-- 고려대학교 대학원: 컴퓨터·전파통신공학과, 2017. 8
학과코드
0510   6YD36   339  
일반주기
지도교수: 韓政鉉  
서지주기
참고문헌: 장 57-68
이용가능한 다른형태자료
PDF 파일로도 이용가능;   Requires PDF file reader(application/pdf)  
비통제주제어
fluid simulation,,
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007 ta
008 170629s2017 ulkad bmAC 000c eng
040 ▼a 211009 ▼c 211009 ▼d 211009
085 0 ▼a 0510 ▼2 KDCP
090 ▼a 0510 ▼b 6YD36 ▼c 339
100 1 ▼a 백승호 ▼g 白承鎬
245 1 0 ▼a Simulation of small-scale features in thin liquid jets and muddy water effects / ▼d Seungho Baek
260 ▼a Seoul : ▼b Graduate School, Korea University, ▼c 2017
300 ▼a iv, 70장 : ▼b 천연색삽화, 도표 ; ▼c 26 cm
500 ▼a 지도교수: 韓政鉉
502 1 ▼a 학위논문(박사)-- ▼b 고려대학교 대학원: ▼c 컴퓨터·전파통신공학과, ▼d 2017. 8
504 ▼a 참고문헌: 장 57-68
530 ▼a PDF 파일로도 이용가능; ▼c Requires PDF file reader(application/pdf)
653 ▼a fluid simulation
776 0 ▼t Simulation of Small-Scale Features in Thin Liquid Jets and Muddy Water Effects ▼w (DCOLL211009)000000076583
900 1 0 ▼a Baek, Seung-ho, ▼e
900 1 0 ▼a 한정현 ▼g 韓政鉉, ▼e 지도교수
945 ▼a KLPA

전자정보

No. 원문명 서비스
1
Simulation of small-scale features in thin liquid jets and muddy water effects (10회 열람)
PDF 초록 목차

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/학위논문서고/ 청구기호 0510 6YD36 339 등록번호 123056953 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

초록

This Thesis introduces effective methods to simulate small-scale features in thin liquid jets and muddy water animation. In the microscopic scope, these fluids show interesting phenomena that make the simulation more realistic. The existing fluid simulation methods that represent small-scale features require extremely high resolution. However, since the features are found in a microscopic area, the high resolution reduces the efficiency of the total simulation. Therefore, this paper proposes novel simulation models for thin liquid jets and muddy water animation.

First of all, this thesis proposes a novel approach to represent thin liquid jets. In a thin liquid jet from faucet, shower, fountain, etc., the initially smooth jet surface is gradually perturbed with time to eventually produce droplets. This thesis proposes to model such a liquid jet with a thread. It is defined as a series of nodes, and an edge connecting a pair of nodes is filled with volume particles. The jet's large-scale behavior is simulated by moving a relatively small number of nodes whereas the small-scale detail is described using the volume particles. The proposed method is capable of handling a large number of jets and describing the special effects, such as liquid chain and fishbone, produced by impinging jets. Furthermore, the proposed method can be neatly integrated into existing fluid simulation systems at a small cost.

Secondly, this thesis proposes simulation method that produces visually plausible muddy water effects. Muddy water is an example of suspension, which is a mixture containing particles that separate into distinct layers if left undisturbed. When stirred, however, the mud substance flows like a liquid and again begins settling out. Mud is composed of various sized particles and they produce different effects when it is blended with water. This thesis classifies the mud particles into three types and proposes different simulation methods for the types.

목차

Contents i
List of Figures iii
1 Introduction 1
2 Related works 5
3 Simulation of Thin Liquid Jets with Threads 11
3.1 Thin jet modeling with thread 13
3.1.1 Thread structure 13
3.1.2 Force 14
3.1.3 Instability 18
3.2 Impinging jets 21
3.2.1 Input thread 21
3.2.2 Output thread 23
3.3 Experimental results 31
4 Muddy water animation with different details 35
4.1 Sand Particles 37
4.2 Suspension Particles 40
4.2.1 Sampling 40
4.2.2 Moving Suspension Particles 44
4.2.3 Removing Suspension Particles 47
4.3 Colloid 48
4.4 Experimental Results 49
5 Conclusion and Future Work 54
Bibliography 57

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