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Bulging free dual quaternion skinning and torque-integrated skinning

Bulging free dual quaternion skinning and torque-integrated skinning

자료유형
학위논문
개인저자
김영범 金英範
서명 / 저자사항
Bulging free dual quaternion skinning and torque-integrated skinning / Youngbeom Kim
발행사항
Seoul :   Graduate School, Korea University,   2016  
형태사항
vi, 70장 : 삽화, 도표 ; 26 cm
기타형태 저록
Bulging Free Dual Quaternion Skinning and Torque-integrated Skinning   (DCOLL211009)000000068625  
학위논문주기
학위논문(박사)-- 고려대학교 대학원: 컴퓨터·전파통신공학과, 2016. 8
학과코드
0510   6YD36   309  
일반주기
지도교수: 韓政鉉  
부록수록  
이용가능한 다른형태자료
PDF 파일로도 이용가능;   Requires PDF file reader(application/pdf)  
비통제주제어
Character Animation , Skinning , Realtime Animation,,
000 00000nam c2200205 c 4500
001 000045881645
005 20160926170527
007 ta
008 160701s2016 ulkad bmAC 000c eng
040 ▼a 211009 ▼c 211009 ▼d 211009
085 0 ▼a 0510 ▼2 KDCP
090 ▼a 0510 ▼b 6YD36 ▼c 309
100 1 ▼a 김영범 ▼g 金英範
245 1 0 ▼a Bulging free dual quaternion skinning and torque-integrated skinning / ▼d Youngbeom Kim
260 ▼a Seoul : ▼b Graduate School, Korea University, ▼c 2016
300 ▼a vi, 70장 : ▼b 삽화, 도표 ; ▼c 26 cm
500 ▼a 지도교수: 韓政鉉
500 ▼a 부록수록
502 1 ▼a 학위논문(박사)-- ▼b 고려대학교 대학원: ▼c 컴퓨터·전파통신공학과, ▼d 2016. 8
530 ▼a PDF 파일로도 이용가능; ▼c Requires PDF file reader(application/pdf)
653 ▼a Character Animation ▼a Skinning ▼a Realtime Animation
776 0 ▼t Bulging Free Dual Quaternion Skinning and Torque-integrated Skinning ▼w (DCOLL211009)000000068625
900 1 0 ▼a Kim, Young-beom, ▼e
900 1 0 ▼a 한정현 ▼g 韓政鉉, ▼e 지도교수
945 ▼a KLPA

전자정보

No. 원문명 서비스
1
Bulging free dual quaternion skinning and torque-integrated skinning (26회 열람)
PDF 초록 목차

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/학위논문서고/ 청구기호 0510 6YD36 309 등록번호 123054357 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

초록

The contribution of this thesis is threefold. First of all, this thesis proposes a bulging
free dual quaternion skinning (BFDQS) method. It post-processes the DQS algorithm to
remove the artifacts, which are known as bulging joints and distorted normal. Position
correction and normal correction are applied to resolve these artifacts. The experimental
results show that the skinning animation quality is improved significantly.
Secondly, this thesis proposes an example-based skinning system that incorporates the
torques applied to the skeletal joints. For this purpose, deformation gradient predictors
are trained using a set of examples with the minimum torque and another set with the
maximum torque. The run-time algorithm takes an animated skeleton and joint torques as
input. It computes the deformation gradients from the predictors. They are then combined
with torque-based blending functions. The functions are trained at the preprocessing stage
using a set of skeleton-mesh-torque examples with the aid of statistical analysis. The
experimental results show that the proposed system runs at real-time and produces quite
realistic skinned meshes based on the input torques.
Finally, this thesis proposes a shoulder inverse kinematics (IK) technique. The proposed
technique generates shoulder motions about the orientation of the upper arm by
interpolating the measurement data. The shoulder IK method allows novice animators to
generate natural shoulder motions easily.

목차

1 Introduction 1
2 Related Work 7
2.1 Geometric Skinning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.2 Example-based Skinning . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
2.3 Inverse Kinematics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
2.4 Shoulder Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
3 Bulging Free Dual Quaternion Skinning 13
3.1 Problem Statement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
3.1.1 Linear Blend Skinning . . . . . . . . . . . . . . . . . . . . . . . . . 14
3.1.2 Dual Quaternion Skinning . . . . . . . . . . . . . . . . . . . . . . . 15
3.2 Position Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
3.2.1 Basic Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
3.2.2 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
3.2.3 Extension of Position Correction . . . . . . . . . . . . . . . . . . . 22
3.3 Normal Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
3.4 Performance Comparison . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
4 Torque-integrated Example-based Skinning 30
4.1 System Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
4.2 Training Blending Functions . . . . . . . . . . . . . . . . . . . . . . . . . . 31
4.3 Run-time Algorithm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
4.4 Experiments and Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . 35
4.4.1 GPU Implementation . . . . . . . . . . . . . . . . . . . . . . . . . 35
4.4.2 Experimental Results . . . . . . . . . . . . . . . . . . . . . . . . . 36
4.4.3 Blending Function Evaluation . . . . . . . . . . . . . . . . . . . . . 38
5 Shoulder IK 41
5.1 Shoulder Complex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
5.2 Shoulder IK Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
5.2.1 Shoulder Motion Database . . . . . . . . . . . . . . . . . . . . . . 47
5.2.2 Spherical Interpolation . . . . . . . . . . . . . . . . . . . . . . . . . 49
5.2.3 IK Based on Spherical Interpolation . . . . . . . . . . . . . . . . . 51
5.3 Result . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
6 Conclusion and Future Work 58
Bibliography 62

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