HOME > Detail View

Detail View

Making things see : 3D vision with Kinect, Processing, Arduino, and MakerBot 1st ed

Making things see : 3D vision with Kinect, Processing, Arduino, and MakerBot 1st ed (Loan 11 times)

Material type
단행본
Personal Author
Borenstein, Greg. Odewahn, Andrew. Jepson, Brian, 1967-.
Title Statement
Making things see : 3D vision with Kinect, Processing, Arduino, and MakerBot / Greg Borenstein ; [editors: Andrew Odewahn, Brian Jepson ; illustrator: Rebecca Demarest].
판사항
1st ed.
Publication, Distribution, etc
Sebastopol, CA :   O'Reilly :   [Make:Books],   2012.  
Physical Medium
xviii, 416 p. : col. ill. ; 25 cm.
ISBN
9781449307073 1449307078
General Note
"Make: Books; Make: makezine.com"--Cover.  
Content Notes
Preface -- 1. What is the Kinect? -- 2. Working with the depth image -- 3. Working with point clouds -- 4. Working with the skeleton data -- 5. Scanning for fabrication -- 6. Using the Kinect for robotics -- 7. Conclusion: what's next? -- A. Appendix. Index.
Bibliography, Etc. Note
Includes bibliographical references and index.
Subject Added Entry-Topical Term
Computer vision. Artificial intelligence. Three-dimensional imaging.
000 01524camuu2200349 a 4500
001 000045722210
005 20121008193329
008 121005s2012 caua b 001 0 eng
010 ▼a 2012360966
020 ▼a 9781449307073
020 ▼a 1449307078
035 ▼a (KERIS)REF000016833265
040 ▼a BTCTA ▼b eng ▼c BTCTA ▼d OSU ▼d DLC ▼d 211009
050 0 0 ▼a TA1634 ▼b .B648 2012
082 0 0 ▼a 006.3/7 ▼2 23
084 ▼a 006.37 ▼2 DDCK
090 ▼a 006.37 ▼b B731m
100 1 ▼a Borenstein, Greg.
245 1 0 ▼a Making things see : ▼b 3D vision with Kinect, Processing, Arduino, and MakerBot / ▼c Greg Borenstein ; [editors: Andrew Odewahn, Brian Jepson ; illustrator: Rebecca Demarest].
250 ▼a 1st ed.
260 ▼a Sebastopol, CA : ▼b O'Reilly : ▼b [Make:Books], ▼c 2012.
300 ▼a xviii, 416 p. : ▼b col. ill. ; ▼c 25 cm.
500 ▼a "Make: Books; Make: makezine.com"--Cover.
504 ▼a Includes bibliographical references and index.
505 0 0 ▼g Preface -- ▼g 1. ▼t What is the Kinect? -- ▼g 2. ▼t Working with the depth image -- ▼g 3. ▼t Working with point clouds -- ▼g 4. ▼t Working with the skeleton data -- ▼g 5. ▼t Scanning for fabrication -- ▼g 6. ▼t Using the Kinect for robotics -- ▼g 7. Conclusion: ▼t what's next? -- ▼g A. Appendix. Index.
650 0 ▼a Computer vision.
650 0 ▼a Artificial intelligence.
650 0 ▼a Three-dimensional imaging.
700 1 ▼a Odewahn, Andrew.
700 1 ▼a Jepson, Brian, ▼d 1967-.
945 ▼a KLPA

Holdings Information

No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Science & Engineering Library/Sci-Info(Stacks2)/ Call Number 006.37 B731m Accession No. 121221385 Availability Available Due Date Make a Reservation Service B M

New Arrivals Books in Related Fields

Cartwright, Hugh M. (2021)
한국소프트웨어기술인협회. 빅데이터전략연구소 (2021)