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Blueprint for affective computing : a sourcebook

Blueprint for affective computing : a sourcebook (3회 대출)

자료유형
단행본
개인저자
Scherer, Klaus R. Banziger, Tanja. Roesch, Etienne B.
서명 / 저자사항
Blueprint for affective computing : a sourcebook / edited by Klaus R. Scherer, Tanja Banziger, Etienne B. Roesch.
발행사항
Oxford ;   New York :   Oxford University Press,   2010.  
형태사항
xiii, 392 p., [8] p. of plates : ill. (some col.) ; 26 cm.
총서사항
Series in affective science
ISBN
9780199566709 (hbk. : alk. paper) 0199566704 (hbk. : alk. paper)
요약
"'Affective computing' is a branch of computing concerned with the theory and construction of machines which can detect, respond to, and simulate human emotional states. It is an interdisciplinary field spanning the computer sciences, psychology, and cognitive science. Affective computing is a rapidly developing field within industry and science. There is now a great drive to make technologies such as robotic systems, avatars in service-related human computer interaction, e-learning, game characters, or companion devices more marketable by endowing the 'soulless' robots or agents with the ability to recognize and adjust to the user's feelings as well as to be able to communicate appropriate emotional signals. A Blueprint for Affective Computing: A sourcebook and manual is the very first attempt to ground affective computing within the disciplines of psychology, affective neuroscience, and philosophy. This book illustrates the contributions of each of these disciplines to the development of the ever-growing field of affective computing. In addition, it demonstrates practical examples of cross-fertilization between disciplines in order to highlight the need for integration of computer science, engineering and the affective sciences. Focusing on a topic at the frontiers of human computer interaction research, this book will be of great interest to students and researchers in psychology, neuroscience, computational neuroscience, computer science, and artificial intelligence"--
내용주기
Section 1. Theoretical approaches to the study of emotion in humans and machines: 1.1. Emotion and emotional competence: conceptual and theoretical issues for modelling agents / Klaus R. Scherer; 1.2. Computational models of emotion / Stacy Marsella, Jonathan Gratch, and Paolo Petta -- Section 2. The emotion process: perspectives from psychology and the neurosciences: 2.1. The component process model: architecture for a comprehensive computational model of emergent emotion / Klaus R. Scherer; 2.2. The emotional brain meets affective computing / Didier Grandjean and David Sander; 2.3. The face and voice of emotions: the expressions of emotions / Tanja Banziger, Stephane With, and Susanne Kaiser; 2.4. Psychological response patterning in emotion: implications for affective computing / Sylvia D. Kreibig, Gunnar Schaefer, and Tobias Brosch; 2.5. Emotions in interpersonal interactions / Brian Parkinson -- Section 3. Emotional expression: ground truth and agent evaluation: 3.1. The essential role of human databases for learning in and validation of affectively competent agents / Roddy Cowie ... [et al.]; 3.2. On the use of actor portrayals in research on emotional expression / Klaus R. Scherer and Tanja Banziger -- Section 4. Approaches to the computational modelling of emotion: 4.1. WASABI as a case study of how misattribution of emotion can be modelled computationally / Christian Becker-Asano and Ipke Wachsmuth; 4.2. Emotions in artificial neural networks / Etienne B. Roesch ... [et al.] -- Section 5. Approaches to an implementation of affectively competent agents: 5.1. Expression of affects in embodied conversational agents / Sylvia Hyniewska ... [et al.]; 5.2. Synthesis of emotional speech / Marc Schroder, Felix Burkhardt, and Sacha Krstulovic -- 5.3. Automatic detection of emotion from vocal expression / Laurence Devillers, Laurence Vidrascu, and Omar Layach; 5.4. Body gesture and facial expression analysis for automatic affect recognition / Ginevra Castellano ... [et al.]; 5.5. Communicating emotional states with the Greta agent / Radosłow Niewiadomski ... [et al.] -- Section 6. Approaches to developing expression corpora and databases: 6.1. Introducing the Geneva multimodal emotion portrayal (GEMEP) corpus / Tanja Banziger, and Klaus R. Scherer; 6.2. Induction techniques developed to illuminate relationships between signs of emotion and their context, physical and social / Roddy Cowie ... [et al.] -- Section 7. Conclusions: 7.1. Outlook: integration and future perspectives for affective computing / Klaus R. Scherer, Tanja Banziger, and Etienne B. Roesch.
서지주기
Includes bibliographical references (p. [321]-272) and indexes.
일반주제명
Human-computer interaction. User interfaces (Computer systems)
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245 0 0 ▼a Blueprint for affective computing : ▼b a sourcebook / ▼c edited by Klaus R. Scherer, Tanja Banziger, Etienne B. Roesch.
260 ▼a Oxford ; ▼a New York : ▼b Oxford University Press, ▼c 2010.
300 ▼a xiii, 392 p., [8] p. of plates : ▼b ill. (some col.) ; 26 cm.
490 1 ▼a Series in affective science
504 ▼a Includes bibliographical references (p. [321]-272) and indexes.
505 0 0 ▼g Section 1. ▼t Theoretical approaches to the study of emotion in humans and machines: ▼g 1.1. ▼t Emotion and emotional competence: conceptual and theoretical issues for modelling agents / ▼r Klaus R. Scherer; ▼g 1.2. Computational models of emotion / ▼r Stacy Marsella, Jonathan Gratch, and Paolo Petta -- ▼g Section 2. ▼t The emotion process: perspectives from psychology and the neurosciences: ▼g 2.1. ▼t The component process model: architecture for a comprehensive computational model of emergent emotion / ▼r Klaus R. Scherer; ▼g 2.2. ▼t The emotional brain meets affective computing / ▼r Didier Grandjean and David Sander; ▼g 2.3. ▼t The face and voice of emotions: the expressions of emotions / ▼r Tanja Banziger, Stephane With, and Susanne Kaiser; ▼g 2.4. ▼t Psychological response patterning in emotion: implications for affective computing / ▼r Sylvia D. Kreibig, Gunnar Schaefer, and Tobias Brosch; ▼g 2.5. ▼t Emotions in interpersonal interactions / ▼r Brian Parkinson -- ▼g Section 3. ▼t Emotional expression: ground truth and agent evaluation: ▼g 3.1. ▼t The essential role of human databases for learning in and validation of affectively competent agents / ▼r Roddy Cowie ... [et al.]; ▼g 3.2. ▼t On the use of actor portrayals in research on emotional expression / ▼r Klaus R. Scherer and Tanja Banziger -- ▼g Section 4. ▼t Approaches to the computational modelling of emotion: ▼g 4.1. ▼t WASABI as a case study of how misattribution of emotion can be modelled computationally / ▼r Christian Becker-Asano and Ipke Wachsmuth; ▼g 4.2. ▼t Emotions in artificial neural networks / ▼r Etienne B. Roesch ... [et al.] -- ▼g Section 5. ▼t Approaches to an implementation of affectively competent agents: ▼g 5.1. ▼t Expression of affects in embodied conversational agents / ▼r Sylvia Hyniewska ... [et al.]; ▼g 5.2. ▼t Synthesis of emotional speech / ▼r Marc Schroder, Felix Burkhardt, and Sacha Krstulovic -- ▼g 5.3. ▼t Automatic detection of emotion from vocal expression / ▼r Laurence Devillers, Laurence Vidrascu, and Omar Layach; ▼g 5.4. ▼t Body gesture and facial expression analysis for automatic affect recognition / ▼r Ginevra Castellano ... [et al.]; ▼g 5.5. ▼t Communicating emotional states with the Greta agent / ▼r Radosłow Niewiadomski ... [et al.] -- ▼g Section 6. ▼t Approaches to developing expression corpora and databases: ▼g 6.1. ▼t Introducing the Geneva multimodal emotion portrayal (GEMEP) corpus / ▼r Tanja Banziger, and Klaus R. Scherer; ▼g 6.2. ▼t Induction techniques developed to illuminate relationships between signs of emotion and their context, physical and social / ▼r Roddy Cowie ... [et al.] -- ▼g Section 7. ▼t Conclusions: ▼g 7.1. ▼t Outlook: integration and future perspectives for affective computing / ▼r Klaus R. Scherer, Tanja Banziger, and Etienne B. Roesch.
520 ▼a "'Affective computing' is a branch of computing concerned with the theory and construction of machines which can detect, respond to, and simulate human emotional states. It is an interdisciplinary field spanning the computer sciences, psychology, and cognitive science. Affective computing is a rapidly developing field within industry and science. There is now a great drive to make technologies such as robotic systems, avatars in service-related human computer interaction, e-learning, game characters, or companion devices more marketable by endowing the 'soulless' robots or agents with the ability to recognize and adjust to the user's feelings as well as to be able to communicate appropriate emotional signals. A Blueprint for Affective Computing: A sourcebook and manual is the very first attempt to ground affective computing within the disciplines of psychology, affective neuroscience, and philosophy. This book illustrates the contributions of each of these disciplines to the development of the ever-growing field of affective computing. In addition, it demonstrates practical examples of cross-fertilization between disciplines in order to highlight the need for integration of computer science, engineering and the affective sciences. Focusing on a topic at the frontiers of human computer interaction research, this book will be of great interest to students and researchers in psychology, neuroscience, computational neuroscience, computer science, and artificial intelligence"-- ▼c Provided by publisher.
650 0 ▼a Human-computer interaction.
650 0 ▼a User interfaces (Computer systems)
700 1 ▼a Scherer, Klaus R.
700 1 ▼a Banziger, Tanja.
700 1 ▼a Roesch, Etienne B.
830 0 ▼a Series in affective science.
945 ▼a KLPA

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No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
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