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Processing for visual artists : how to create expressive images and interactive art

Processing for visual artists : how to create expressive images and interactive art (Loan 7 times)

Material type
단행본
Personal Author
Glassner, Andrew S.
Title Statement
Processing for visual artists : how to create expressive images and interactive art / Andrew Glassner.
Publication, Distribution, etc
Natick, Mass. :   A.K. Peters,   c2010.  
Physical Medium
937 p. : ill. ; 24 cm.
ISBN
9781568817163 (alk. paper)
General Note
Includes index.  
Subject Added Entry-Topical Term
Digital video. Digital graphics. Computer animation. Image processing -- Digital techniques. Computer art.
000 00961camuu2200301 a 4500
001 000045634512
005 20110311171413
008 110311s2010 maua 001 0 eng d
010 ▼a 2010014927
020 ▼a 9781568817163 (alk. paper)
035 ▼a (KERIS)REF000015794284
040 ▼a DLC ▼c DLC ▼d DLC ▼d 211009
050 0 0 ▼a T385 ▼b .G5853 2010
082 0 0 ▼a 006.6/96 ▼2 22
084 ▼a 006.696 ▼2 DDCK
090 ▼a 006.696 ▼b G549p
100 1 ▼a Glassner, Andrew S.
245 1 0 ▼a Processing for visual artists : ▼b how to create expressive images and interactive art / ▼c Andrew Glassner.
260 ▼a Natick, Mass. : ▼b A.K. Peters, ▼c c2010.
300 ▼a 937 p. : ▼b ill. ; ▼c 24 cm.
500 ▼a Includes index.
650 0 ▼a Digital video.
650 0 ▼a Digital graphics.
650 0 ▼a Computer animation.
650 0 ▼a Image processing ▼x Digital techniques.
650 0 ▼a Computer art.
945 ▼a KLPA

Holdings Information

No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Science & Engineering Library/Sci-Info(Stacks2)/ Call Number 006.696 G549p Accession No. 121207259 Availability Available Due Date Make a Reservation Service B M
No. 2 Location Science & Engineering Library/Sci-Info(Stacks2)/ Call Number 006.696 G549p Accession No. 121207260 Availability Available Due Date Make a Reservation Service B M

Contents information

Author Introduction

앤드류 글래스너(지은이)

작가이자 감독이며 스토리구조, 인터랙티브 픽션, 컴퓨터 그래픽스에 관련된 컨설턴트 역을 맡고 있다. 현재는 코요테 윈드 스튜디오 (Coyote Wind Studios)에서 영화 작업을 준비하고 있다. <뉴욕타임스>는 “앤드류 글래스너는 컴퓨터 그래픽스 연구 분야에서 세계적으로 가장 뛰어난 재능을 가진 인물 중 한 명이다.”라고 평하였다. 지은 책으로는 <앤드류 글래스너의 노트북>, <앤드류 글래스너의 노트북 2>, <그래픽스 젬>, <레이트레이스 개론> 등이 있다.

Information Provided By: : Aladin

Table of Contents

Preface Overview What Is Processing? Experiment Freely! Planning Commenting Entering Programs Programming as Expression Setting Up and Getting Started Hello, World! Debugging Working with Processing Basic Ideas: Variables Naming Things Types Using=for Assignment Semicolons and Errors Comments and Printing Functions and Tests Writing Functions setup()and draw() Curly Braces Integer Division Combined Operators Starting a Program Animation and Global Variables If Statements Conditional Switch Speed and Control Color Function Overloading Defining Colors HSB Colors Graphics Primitives Naming Points Basic Shapes Graphics State Irregular Shapes Graphics Windows Human Input Interpolation Mouse Buttons The Keyboard A Simple Game Loops and Transparency Loops Transparency Transformations Understanding Transformations Accumulating Transformations Order Matters Nested Transformations Recursion Recursive Teacups Extending the Teacups Drawing Boxes within Boxes Randomness and Arrays Random Numbers Arrays Manipulating Arrays Deletingan Array Entry Noise Catmull-Rom Curves Knots and Control Points Catmull-Rom Curves Assembling Curves Curves from Vertices Tightening Curves Working with Curves Tangents and Normals Finding a Point on a Curve B´ezier Curves B´ezier Curves Reading Code Offset B´ezier Curves Finding a Point Moving Curves Around Objects Objects and Methods Multiple Instances Object Methods Moving Disks Using this Controlling Access Some Projects Managing Memory Objects and Arrays Fall Leaves Basic Skeleton PVector Object Drawing a Leaf More Fun with Leaves Pointillism Leaves Images 2D Arrays Displaying Images The Pixel Array Image Manipulation Applying Texture SVG Objects Working with Files Digitizing Cleanup Final Display More File Options Extending the Project Creating Patterns Plotting a Function Building Blocks About Pattern-Making Functions Finding Angles Blending with Cosine Building Patterns Pattern Shaping Circle Packing An Action Lamp Bell Curves A Blobbier Lamp Optimization Building the Lamp Subclasses Ascending Blobs Personalizing Your Lamp Typography Strings Showing Strings 3D 3D Objects Making Shapes in 3D Controlling 3D 3D Camera 3D Lights Materials Other 3D Tools Greebles Useful Odds and Ends Push and Pop Styles Libraries Time and Date Saving Your Images Window Wraparound Debugging Types and Type Conversion Offscreen Drawing Reading and Writing Modes Blurring Web Applets User Events Gotchas Going Beyond Projects Stacked Contours Crystal Towers Skyline Neon Sign Streams Puppet Show Spooky Plants Big Projects Tackling a Project Organizing a Project Project 1: Sandstorm Project 2: Postcards from Another Planet Keywords Alphabetical Listing Listing by Function Object Methods Index


Information Provided By: : Aladin

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