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Design to thrive : creating social networks and online communities that last

Design to thrive : creating social networks and online communities that last

자료유형
단행본
개인저자
Howard, Tharon W.
서명 / 저자사항
Design to thrive : creating social networks and online communities that last / Tharon W. Howard.
발행사항
Burlington, MA :   Morgan Kaufmann Publishers,   c2010.  
형태사항
xiv, 234 p. : ill. (chiefly col.) ; 24 cm.
기타형태 저록
Online version:   Howard, Tharon W.   Design to thrive.   Burlington, MA : Morgan Kaufmann Publishers, 2010   9780080957203   (211009) 000045943513  
ISBN
9780123749215 (alk. paper) 0123749212 (alk. paper)
일반주기
Online version: Howard, Tharon W. Design to thrive. Burlington, MA : Morgan Kaufmann Publishers, 2010 9780080957203
서지주기
Includes bibliographical references and index.
일반주제명
Online social networks.
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소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 006.7 H852d 등록번호 121205895 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

목차

Chapter 1: Introduction

I. Why are virtual communities and social networks so popular?
II. History of virtual communities (spans 30 years -- what is fad and what is not)
III. Business justification for implementing virtual communities
IV. Differences between “adhocracy,? a “forum,? a “group,? a “virtual team,? a “social network,? and a “virtual community?? People are often sloppy with their use of these terms, which creates problems for designers.

Chapter 2: What are the factors needed for sustainable online communities?

I. What is a “heuristic? and why do we need one?
II. RIBS theory/process

Chapter 3: Remuneration

I. What is “remuneration??
II. Case studies / popular examples?
III. What are some best practice strategies for ensuring remuneration is functioning?

Chapter 4: Influence

I. What is “influence??
II. Case studies / popular examples?
III. Best practice strategies for ensuring influence is functioning?

Chapter 5: Belonging

I. What is “belonging??
II. Case studies / popular examples?
III. Best practice strategies for ensuring remuneration is functioning?

Chapter 6: Significance

I. What is “significance??
II. Case studies / popular examples?
III. Best practice strategies for ensuring significance is functioning?

Chapter 7: Conclusion

I. Summative discussion ? lessons learned and how to apply them to designers’ work
II. How RIBS can be used to think about designing for emerging media and delivery systems?particularly those involving mobile computing and video
III. RIBS’ potential for the future of virtual community and social interface design


정보제공 : Aladin

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National Academies of Sciences, Engineering, and Medicine (U.S.) (2020)
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