
000 | 01110camuu2200301 a 4500 | |
001 | 000045513196 | |
005 | 20110314104620 | |
008 | 080815s2008 ne a b 001 0 eng | |
010 | ▼a 2008036476 | |
020 | ▼a 9780123736024 (pbk.) | |
020 | ▼a 0123736021 (pbk.) | |
035 | ▼a (KERIS)REF000015047330 | |
040 | ▼a DLC ▼c DLC ▼d BAKER ▼d C#P ▼d DLC ▼d 211009 | |
050 | 0 0 | ▼a QA76.73.P75 ▼b S54 2008 |
082 | 0 0 | ▼a 006.7 ▼2 22 |
084 | ▼a 006.7 ▼2 DDCK | |
090 | ▼a 006.7 ▼b S5552L | |
100 | 1 | ▼a Shiffman, Daniel. |
245 | 1 0 | ▼a Learning Processing : ▼b a beginner's guide to programming images, animation, and interaction / ▼c Daniel Shiffman. |
260 | ▼a Amsterdam ; ▼a Boston : ▼b Morgan Kaufmann/Elsevier, ▼c c2008. | |
300 | ▼a xvii, 453 p. : ▼b ill. ; ▼c 24 cm. | |
490 | 1 | ▼a The Morgan Kaufmann series in computer graphics |
504 | ▼a Includes bibliographical references and index. | |
650 | 0 | ▼a Processing (Computer program language) |
650 | 0 | ▼a Interactive multimedia. |
830 | 0 | ▼a Morgan Kaufmann series in computer graphics. |
945 | ▼a KINS |
소장정보
No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
---|---|---|---|---|---|---|---|
No. 1 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 006.7 S5552L | 등록번호 121182869 | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
No. 2 | 소장처 과학도서관/Sci-Info(2층서고)/ | 청구기호 006.7 S5552L | 등록번호 121207250 | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
저자소개
목차
- Lesson 1: The Beginning
- Chapter 1: Pixels
- Chapter 2: Processing
- Chapter 3: Interaction
- Lesson 2: Everything You Need to Know
- Chapter 4: Variables
- Chapter 5: Conditionals
- Chapter 6: Loops
- Lesson 3: Organization
- Chapter 7: Functions
- Chapter 8: Objects
- Lesson 4: More of the Same
- Chapter 9: Arrays
- Lesson 5: Putting It all Together
- Chapter 10: Algorithms
- Chapter 11: Debugging
- Chapter 12: Libraries
- Lesson 6: The World Revolves Around You
- Chapter 13: Mathematics
- Chapter 14: Translation and Rotation (in 3D!)
- Lesson 7: Pixels Under Microscope
- Chapter 15: Images
- Chapter 16: Video
- Lesson 8: The Outside World
- Chapter 17: Text
- Chapter 18: Data Input
- Chapter 19: Data Streams
- Lesson 9: Making Noise
- Chapter 20: Sound
- Chapter 21: Exporting
- Lesson 10: Beyond Processing
- Chapter 22: Advanced Object-Oriented Programming
- Chapter 23: Java
- Appendix: Common Errors
- Index
www.learningprocessing.com
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