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Learning Processing : a beginner's guide to programming images, animation, and interaction

Learning Processing : a beginner's guide to programming images, animation, and interaction (3회 대출)

자료유형
단행본
개인저자
Shiffman, Daniel.
서명 / 저자사항
Learning Processing : a beginner's guide to programming images, animation, and interaction / Daniel Shiffman.
발행사항
Amsterdam ;   Boston :   Morgan Kaufmann/Elsevier,   c2008.  
형태사항
xvii, 453 p. : ill. ; 24 cm.
총서사항
The Morgan Kaufmann series in computer graphics
ISBN
9780123736024 (pbk.) 0123736021 (pbk.)
서지주기
Includes bibliographical references and index.
일반주제명
Processing (Computer program language) Interactive multimedia.
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020 ▼a 0123736021 (pbk.)
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100 1 ▼a Shiffman, Daniel.
245 1 0 ▼a Learning Processing : ▼b a beginner's guide to programming images, animation, and interaction / ▼c Daniel Shiffman.
260 ▼a Amsterdam ; ▼a Boston : ▼b Morgan Kaufmann/Elsevier, ▼c c2008.
300 ▼a xvii, 453 p. : ▼b ill. ; ▼c 24 cm.
490 1 ▼a The Morgan Kaufmann series in computer graphics
504 ▼a Includes bibliographical references and index.
650 0 ▼a Processing (Computer program language)
650 0 ▼a Interactive multimedia.
830 0 ▼a Morgan Kaufmann series in computer graphics.
945 ▼a KINS

소장정보

No. 소장처 청구기호 등록번호 도서상태 반납예정일 예약 서비스
No. 1 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 006.7 S5552L 등록번호 121182869 도서상태 대출가능 반납예정일 예약 서비스 B M
No. 2 소장처 과학도서관/Sci-Info(2층서고)/ 청구기호 006.7 S5552L 등록번호 121207250 도서상태 대출가능 반납예정일 예약 서비스 B M

컨텐츠정보

저자소개

다니엘 쉬프만(지은이)

뉴욕대(NYU) 아트스쿨인 Tisch School of the Arts에서ITP(Interactive Telecommunications Program)의 교수로 재직 중이다. 볼티모어 출생으로, 예일대에서 수리철학과를 졸업했고 ITP에서 석사 과정을 마쳤다. 『Learning Processing』의 저자이자, 부각 받을만한 극작가들의 작품을 소개하고 발전시키기 위한 Page Seventy Three Production, Inc.라는 비영리 조직의 설립자다.

정보제공 : Aladin

목차


Lesson 1: The Beginning

Chapter 1: Pixels

Chapter 2: Processing

Chapter 3: Interaction

Lesson 2: Everything You Need to Know

Chapter 4: Variables

Chapter 5: Conditionals

Chapter 6: Loops

Lesson 3: Organization

Chapter 7: Functions

Chapter 8: Objects

Lesson 4: More of the Same
Chapter 9: Arrays

Lesson 5: Putting It all Together

Chapter 10: Algorithms

Chapter 11: Debugging

Chapter 12: Libraries

Lesson 6: The World Revolves Around You

Chapter 13: Mathematics

Chapter 14: Translation and Rotation (in 3D!)

Lesson 7: Pixels Under Microscope

Chapter 15: Images

Chapter 16: Video

Lesson 8: The Outside World

Chapter 17: Text

Chapter 18: Data Input

Chapter 19: Data Streams

Lesson 9: Making Noise

Chapter 20: Sound

Chapter 21: Exporting

Lesson 10: Beyond Processing

Chapter 22: Advanced Object-Oriented Programming

Chapter 23: Java

Appendix: Common Errors

Index



www.learningprocessing.com


정보제공 : Aladin

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