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Designing virtual reality systems : the structured approach

Designing virtual reality systems : the structured approach (Loan 5 times)

Material type
단행본
Personal Author
Kim, Gerard Jounghyun.
Title Statement
Designing virtual reality systems : the structured approach / Gerard Jounghyun Kim.
Publication, Distribution, etc
London :   Springer ,   c2005.  
Physical Medium
ix, 233 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.).
ISBN
1852339586
Bibliography, Etc. Note
Includes bibliographical references (p. 219-226) and index.
Subject Added Entry-Topical Term
Human-computer interaction. Virtual reality. System design.
000 01081camuu22002897a 4500
001 000045318125
005 20061228154926
008 050308s2005 enka b 001 0 eng d
010 ▼a 2005923778
020 ▼a 1852339586
035 ▼a (KERIS)REF000012558093
040 ▼a OKU ▼c OKU ▼d BAKER ▼d DLC ▼d 211009
042 ▼a lccopycat
050 0 0 ▼a QA76.9.H85 ▼b K55 2005
082 0 0 ▼a 006.8 ▼2 22
090 ▼a 006.8 ▼b K49d
100 1 ▼a Kim, Gerard Jounghyun.
245 1 0 ▼a Designing virtual reality systems : ▼b the structured approach / ▼c Gerard Jounghyun Kim.
260 ▼a London : ▼b Springer , ▼c c2005.
300 ▼a ix, 233 p. : ▼b ill. ; ▼c 24 cm. + ▼e 1 CD-ROM (4 3/4 in.).
504 ▼a Includes bibliographical references (p. 219-226) and index.
538 ▼a System requirements for accompanying CD-ROM: Windows Media Player, Adobe Reader, common image viewer (for JPEG, TIFF, etc.), Microsoft PowerPoint.
650 0 ▼a Human-computer interaction.
650 0 ▼a Virtual reality.
650 0 ▼a System design.
945 ▼a KINS

Holdings Information

No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Science & Engineering Library/Sci-Info(Stacks2)/ Call Number 006.8 K49d Accession No. 121136630 Availability Available Due Date Make a Reservation Service B M

Contents information

Table of Contents

Basics of Designing Virtual Reality Systems.- Introduction: Virtual Reality in a Nutshell.- Requirements Engineering and Storyboarding.- Object and Scene Modeling.- Putting It All Together.- Performance Estimation and System Tuning.- Creating the Virtual Reality.- Output Display.- Sensors and Input Processing.- 3D Multimodal Interaction Design.- Simulation I: Collision Detection.- Simulation II: Physics-Based Motion and Collision Response.- Virtual Characters.


Information Provided By: : Aladin

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