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3ds Max 6 animation: CG filmmaking from concept to completion

3ds Max 6 animation: CG filmmaking from concept to completion

Material type
단행본
Personal Author
Fox, Barrett.
Title Statement
3ds Max 6 animation: CG filmmaking from concept to completion / Barrett Fox.
Publication, Distribution, etc
New York :   McGraw-Hill/Osborne ,   2004.  
Physical Medium
xviii, 461 p. : ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.).
ISBN
0072228938 (pbk)
General Note
Includes index..  
Subject Added Entry-Topical Term
Computer animation. Computer graphics.
000 00682namuu22002058 4500
001 000045151655
005 20050215135045
008 050215s2004 nyua 001 0 eng
020 ▼a 0072228938 (pbk)
040 ▼a StDuBDS ▼d Uk ▼d 244002
082 0 4 ▼a 006.696 ▼2 21
090 ▼a 006.696 ▼b F791d
100 1 ▼a Fox, Barrett.
245 1 0 ▼a 3ds Max 6 animation: ▼b CG filmmaking from concept to completion / ▼c Barrett Fox.
260 ▼a New York : ▼b McGraw-Hill/Osborne , ▼c 2004.
300 ▼a xviii, 461 p. : ▼b ill. (some col.) ; ▼c 24 cm. + ▼e 1 CD-ROM (4 3/4 in.).
500 ▼a Includes index..
650 0 ▼a Computer animation.
650 0 ▼a Computer graphics.

Holdings Information

No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Sejong Academic Information Center/Science & Technology/ Call Number 006.696 F791d Accession No. 151173134 Availability Available Due Date Make a Reservation Service C

Contents information

Table of Contents

Part I: The Preproduction Phase

1: Story Ideas: Finding a Concept Worth Animating

2: Production: 3ds max and the Animation Pipeline

3: Scriptwriting: Story and Character Through Dialogue

4: Art Direction: Designing the Animation

5: Storyboarding: Cinematic Planning

Part II: The First Production Phase: Building

6: Sound: Your Film’s Sonic Identity

7: Modeling Character Heads: The Digital Sculptor I

8: Modeling Character Heads: The Digital Sculptor II

9: Texture Mapping and Finishing Characters: Costumes and Makeup

10: Rigging: Preparing the Characters for Animation

11: Set Modeling: Creating the Environment

Part III: The Second Production Phase: Animating

12: Layout: Preparing the max Scene

13: Body Animation: Character Motion Through Keyframing

14: Facial Animation: Keyframing Expressions

15: Secondary Animation and Effects: Bringing the Background to Life

Part IV: The Postproduction Phase

16: Lighting and Rendering: Crafting an Atmosphere

17: Compositing and Video Editing: Finishing Touches


Information Provided By: : Aladin

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