
000 | 00850camuuu200241 a 4500 | |
001 | 000001032847 | |
005 | 19981112164457.0 | |
008 | 970625s1998 flua b 001 0 eng | |
010 | ▼a 97026398 | |
020 | ▼a 0849331021 (acid-free paper) : ▼c US$59.95 | |
040 | ▼a DLC ▼c DLC ▼d UMC ▼d 244002 | |
049 | 0 | ▼l 151062884 |
050 | 0 0 | ▼a QA76.73.C153 ▼b S26 1998 |
082 | 0 0 | ▼a 005.13/3 ▼2 21 |
090 | ▼a 005.133 ▼b S211p | |
100 | 1 | ▼a Sanchez, Julio, ▼d 1938- |
245 | 1 0 | ▼a Patterns, models, and application development : ▼b a C++ programmer's reference / ▼c Julio Sanchez, Maria P. Canton. |
260 | ▼a Boca Raton, FL : ▼b CRC Press, ▼c c1998. | |
300 | ▼a 431 p. : ▼b ill. ; ▼c 24 cm. | |
504 | ▼a Includes bibliographical references (p. 419-422) and index. | |
650 | 0 | ▼a C++ (Computer program language). |
650 | 0 | ▼a Application software ▼x Development. |
700 | 1 | ▼a Canton, Maria P. |
소장정보
No. | 소장처 | 청구기호 | 등록번호 | 도서상태 | 반납예정일 | 예약 | 서비스 |
---|---|---|---|---|---|---|---|
No. 1 | 소장처 세종학술정보원/과학기술실(5층)/ | 청구기호 005.133 S211p | 등록번호 151062884 | 도서상태 대출가능 | 반납예정일 | 예약 | 서비스 |
컨텐츠정보
저자소개
목차
IntroductionAbout This BookTechnical LevelTarget AudienceAbout Coding and ProgrammingScope and ApplicationProject Engineering TopicsObject-Oriented TopicsTopics in Programming MechanicsPart I - Project EngineeringChapter 1. Fundamentals of Systems EngineeringIntroductionSoftware CharacteristicsPrinciples of Software EngineeringSoftware Engineering ParadigmsConcurrent DocumentationChapter 2. System Description and SpecificationSystem Analysis PhaseThe Feasibility StudyRequirements Analysis and SpecificationTools for Process and Data ModelingPart II - Object OrientationChapter 3. Foundations of Object-Oriented SystemsHistory and ChronologyObject-Oriented FundamentalsClasses and ObjectsA Notation for Classes and ObjectsExample ClassificationWhen to Use Object OrientationChapter 4. Object-Oriented AnalysisElements of Object-Oriented AnalysisClass and Object DecompositionFinding Classes and ObjectsTesting Object ValiditySubsystemsAttributesMethods or ServicesInstance ConnectionsMessage ConnectionsFinal DocumentationChapter 5. Object-Oriented DesignElements of System DesignHardware and Operating SystemUser Interface DesignThe Software Development EnvironmentNaming ConventionsModularizationCritical Data ElementsCritical Processing ElementsRefinement of Classes and ObjectsLanguage-specific ConcernsError and Exception HandlingDocumentation ConventionsPart III - C++ Programming MechanicsChapter 6. IndirectionIndirection in C++Indirect AddressingPointer VariablesPointers to ArraysPointers to StructuresPointer ArithmeticPointers to VoidReference VariablesDynamic Memory Allocation in C++Pointers to FunctionsCompounding IndirectionChapter 7. C++ Object-Oriented ConstructsImplementation IssuesThe Fundamental NotionsClassesOverloading Functions and OperatorsC++ Implementation of InheritanceFriend Classes and FunctionsObjectsRun-Time PolymorphismTemplatesChapter 8. ReusabilityReusability ModesReusing CodeMechanisms for Code ReuseDesign ReuseChapter 9. Static Inheritance ConstructsInheritance in Object OrientationInheritance RevisitedFundamental ConstructsApplied InheritanceChapter 10. Dynamic Binding ConstructsDynamic Binding RevisitedModeling Dynamic BindingApplying InheritanceChapter 11. Object Composition ConstructsFundamental NotionsAggregation ConstructsAcquaintance ConstructsPreserving EncapsulationCombining Inheritance and CompositionDynamic Object AllocationChapter 12. Class Patterns and TemplatesIntroduction to Design PatternsA Pattern is BornUnifying Dissimilar InterfacesAggregated Class HierarchiesObject ChainingString Handling Class TemplateCombining FunctionalitiesAn Object-classifier TemplateComposing Mixed ObjectsRecursive CompositionObject FactoriesChapter 13. Multifile ProgramsPartitioning a ProgramMultifile Support in C++Multilanguage ProgrammingMixing Low- and High-Level LanguagesSample Interface ProgramsBibliographyIndex
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