Introduction = 1
1. Pre-Processing = 2
1.1 Mesh Generator = 2
1.1.1 Theory = 2
1.1.2 Using Mesh Generator Interface = 6
1.1.3 Common interface = 7
1.1.4 Import/Export = 7
Import = 7
Export = 7
STL file import = 8
Creation of an output file (INP) for calculation = 8
1.1.5 Mesh Editing = 11
Contours selecting = 11
Automatic mesh building = 11
Manual mesh building = 13
Moving of internal points of a mesh = 17
Mesh smoothing = 18
1.1.6 3D meshes : examples = 19
Axisymmetric valve = 20
Complex valve = 21
2. Solver = 23
2.1 Basic equations = 23
2.1.1 Continuity equation = 23
2.2 Navier-Stokes equations = 25
2.3 Energy equations = 27
2.4 Turbulent flow = 27
2.5 Turbulence modeling = 29
2.5.1 Standard K-ε-model = 30
2.5.2 RNG-model = 31
2.5.3 Chen''s model = 31
2.5.4 Mixing length model = 32
2.6 Energy transport = 33
2.6.1 Convective transport = 33
2.6.2 Conductivity = 33
2.6.3 Radiation = 34
2.7 Combustion models = 40
2.8 Generalized differential equation = 42
2.9 Discretisation the governing equations by unstructured mesh = 44
2.10 Pressure calculation = 47
2.11 Discretisation governing equations for turbulent jet by structured mesh = 48
2.11.1 Example for the burner modeling - Semi-empirical model = 48
2.11.2 Instant combustion model = 48
2.11.3 Burner EBU-model = 49
2.11.4 Method of solution - Discretisation of equations = 50
2.12 Boundary conditions = 55
2.12.1 Wall boundary conditions = 55
2.12.2 Boundary conditions for inflow and outflow = 56
2.13 The solver executing = 57
2.13.1 External programs interface entrance = 57
External entrance properties editor = 58
Scene events assigner = 59
3. Post-processing = 61
3.1 Introduction = 61
3.2 Virtual Reality Numerical Data Analyzer architecture = 63
3.3 Virtual Reality Scene Generator part = 64
3.3.1 Example Solver-Virtual Reality Shell information exchange files specification and utilities description = 65
3.3.2 Stand-alone executable utilities = 73
3.4 PieX(Packed Information Envelope Exchanger) = 74
3.4.1 PieX Library Architecture = 75
PIE formats specification and utilities description = 76
3.5 Internal PieX library interpolation algorithm description = 84
3.5.1 Data interpolation from any non-structured curvilinear non-orthogonal multi block grid on a uniform rectilinear Cartesian grid = 84
3.5.2 Interpolation formulas = 87
3.6 Scene assembler = 88
3.6.1 Scene Analyzer and Processor = 88
3.6.2 Scene Analyzer and Processor interface = 89
3.7 Navigation and in-scene virtual presence = 90
3.7.1 Navigating in Scene Analyzer and Processor = 90
3.7.2 Using Viewpoints = 91
3.7.3 Moving around : Walk, Fly, and Study = 91
3.7.4 Capture, Fit, and Align = 94
3.7.5 Headlight, Navigation Speed and Renderer = 95
3.7.6 Using Keyboard for Navigating = 96
3.7.7 Mouse Pointers in the Scene = 97
3.7.8 Setting Scene Analyzer and Processor Options = 98
3.7.9 Rendering = 99
3.8 Post-executive scene events processor = 99
3.8.1 Run-Time Macro Variables = 99
3.9 Main Menu for 2-d analyzer = 102
3.10 Control Panel = 106
3.10.1 PIE Window = 106
3.10.2 Control Panel = 107
3.10.3 View Panel = 107
3.10.4 Static panel = 109
3.11 Examples of calculations with the help of GALF CFD code = 110