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Information visualization : perception for design

Information visualization : perception for design (Loan 7 times)

Material type
단행본
Personal Author
Ware, Colin.
Title Statement
Information visualization : perception for design / Colin Ware.
Publication, Distribution, etc
San Francisco :   Morgan Kaufman,   c2000.  
Physical Medium
xxiii 438 p. : ill. ; 25 cm.
ISBN
1558605118
Bibliography, Etc. Note
Includes bibliographical references (p. 391-409) and index.
Subject Added Entry-Topical Term
Quality control. Visualization --Data processing. Engineering inspection.
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010 ▼a 99051989
015 ▼a GBA0-21441
020 ▼a 1558605118
040 ▼a DLC ▼c DLC ▼d C#P ▼d UKM ▼d 211009
049 1 ▼l 121049091 ▼f 과학
050 0 0 ▼a TS156.2 ▼b .W37 2000
082 0 0 ▼a 152.14 ▼2 23
084 ▼a 152.14 ▼2 DDCK
090 ▼a 152.14 ▼b W267i
100 1 ▼a Ware, Colin.
245 1 0 ▼a Information visualization : ▼b perception for design / ▼c Colin Ware.
260 ▼a San Francisco : ▼b Morgan Kaufman, ▼c c2000.
300 ▼a xxiii 438 p. : ▼b ill. ; ▼c 25 cm.
504 ▼a Includes bibliographical references (p. 391-409) and index.
650 0 ▼a Quality control.
650 0 ▼a Visualization ▼x Data processing.
650 0 ▼a Engineering inspection.

Holdings Information

No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Science & Engineering Library/Sci-Info(Stacks2)/ Call Number 152.14 W267i Accession No. 121049091 Availability Available Due Date Make a Reservation Service B M

Contents information

Table of Contents


CONTENTS

Preface = xvii

Color Plates following = 200

Chapter 1 Foundation for a Science of Data Visualization = 1

 Visualization Stages = 3

 Experimental Semiotics Based on Perception = 5

  Semiotics of Graphics = 5

  Pictures as Sensory Languages = 7

  Sensory versus Arbitrary Symbols = 10

  Properties of Sensory and Arbitrary Representation = 14

  Testing Claims about Sensory Representations = 16

  Arbitrary Conventional Representations = 19

  The Study of Arbitrary Conventional Symbols = 21

 Gibson's Affordance Theory = 22

 A Model of Perceptual Processing = 25

  Stage 1 : Parallel Processing to Extract Low-Level Properties of the Visual Scene = 25

  Stage 2 : Sequential Goal-Directed Processing = 26

 Types of Data = 28

  Entities = 28

  Relationships = 29

  Attributes of Entities or Relationships = 29

  Operations Considered as Data = 31

 Conclusion = 33

Chapter 2 The Environment, Optics, Resolution, and the Display = 35

 The Environment = 36

  Visible Light = 37

  Ecological Optics = 37

 The Eye = 46

  The Visual Angle Defined = 47

  The Lens = 48

  Focus and Augmented-Reality Systems = 50

  Focus in Virtual-Reality Displays = 52

  Chromatic Aberration = 54

  Receptors = 55

  Simple Acuities = 55

  Acuity Distribution and the Visual Field = 58

  Spatial Contrast Sensitivity Function = 60

  Visual Stress = 64

 The Optimal Display = 66

  Aliasing = 66

  Number of Dots = 68

  Superacuities and Displays = 69

  Temporal Requirements of the Perfect Display = 70

 Conclusion = 71

Chapter 3 Lightness, Brightness, Contrast, and Constancy = 73

 Neurons, Receptive Fields, and Brightness Illusions = 75

  Simultaneous Brightness Contrast = 78

  Mach Bands = 78

  The Chevreul Illusion = 78

 Simultaneous Contrast and Errors in Reading Maps = 80

  Contrast Effects and Artifacts in Computer Graphics = 80

  Edge Enhancement = 83

 Luminance, Brightness, Lightness, and Gamma = 84

  Luminance = 86

  Brightness = 88

  Adaptation, Contrast, and Lightness Constancy = 90

  Contrast and Constancy = 91

  Perception of Surface Lightness = 93

  Lightness Differences and the Gray Scale = 94

  Monitor Illumination and Monitor Surrounds = 96

 Conclusion = 100

Chapter 4 Color = 103

 Trichromacy Theory = 105

 Color Blindness = 107

 Color Measurement = 107

  Change of Primaries = 109

 CIE System of Color Standards = 110

  Chromaticity Coordinates = 112

 Color Differences and Uniform Color Spaces = 115

 Opponent Process Theory = 118

  Properties of Color Channels = 122

 Color Appearance = 124

  Color Contrast = 125

  Saturation = 126

  Brown = 126

 Applications of Color in Visualization = 127

  Application 1 : Color Specification Interfaces and Color Spaces = 128

  Application 2 : Color for Labeling = 133

  Application 3 : Color Sequences for Maps = 137

  Application 4 : Color Reproduction = 142

  Application 5 : Color for Exploring Multidimensional Discrete Data = 145

 Conclusion = 148

Chapter 5 Visual Attention and Information That Pops Out = 151

 Eye Movements = 152

  Accommodation = 153

 Visual Attention, Searching, and System Monitoring = 154

  Eye Movements, Attention, and the Useful Field of View = 154

 Reading from the Iconic Buffer = 162

  Pre-attentive Processing = 163

  Coding with Combinations of Features = 168

  Conjunctions with Spatial Dimensions = 169

  Designing a Symbol Set = 171

 Neural Processing, Graphemes, and Tuned Receptors = 172

  The Grapheme = 174

 The Gabor Model and Texture in Visualization = 176

  Texture Segmentation = 177

  Trade-Offs in Information Density - an Uncertainty Principle = 178

 Texture Coding Information = 180

  The Primary Perceptual Dimensions of Texture = 180

  The Generation of Distinct Textures = 181

  Spatial-Frequency Channels, Orthogonality, and Maps = 182

  Texture Contrast Effects = 186

  Other Dimensions of Visual Texture = 186

 Glyphs and Multivariate Discrete Data = 188

  Restricted Classification Tasks = 189

  Speeded Classification Tasks = 190

  Integral-Separable Dimension Pairs = 192

  Multidimensional Discrete Data = 194

 Conclusion = 198

Chapter 6 Static and Moving Patterns = 201

 Gestalt Laws = 203

  Proximity = 203

  Similarity = 205

  Continuity = 206

  Symmetry = 208

  Closure = 209

  Relative Size = 212

  Figure and Ground = 212

 More on Contours = 214

  Perceiving Direction : Representing Vector Fields = 216

 Perception of Transparency : Overlapping Data = 219

 The Perceptual Syntax of Diagrams = 222

  The Grammar of Node-Link Diagrams = 222

  The Grammar of Maps = 227

 Patterns in Motion = 230

  Form and Contour in Motion = 232

  Moving Frames = 233

  Expressive Motion = 235

  Perception of Causality = 235

  Perception of Animate Motion = 237

  Enriching Diagrams with Simple Animation = 239

 Conclusion = 239

Chapter 7 Visual Objects and Data Objects = 241

 Image-Based Object Recognition = 242

  Applications of Images in User Interfaces = 245

 Structure-Based Object Recognition = 247

  Geon Theory = 248

  Silhouettes = 249

 The Object Display and Object-Based Diagram = 252

  The Geon Diagram = 255

 Perceiving the Surface Shapes of Objects = 257

  Spatial Cues for Representing Scalar Fields = 258

  Integration of Cues for Surface Shape = 262

  Interaction of Shading and Contour = 264

  Guidelines for Displaying Surfaces = 268

  Bivariate Maps : Lighting and Surface Color = 269

 Integration = 270

 Conclusion = 272

Chapter 8 Space Perception and the Display of Data in Space = 273

 Depth Cue Theory = 274

  Perspective Cues = 275

  Occlusion = 280

  Depth of Focus = 280

  Cast Shadows = 281

  Shape-from-Shading = 282

  Structure-from-Motion = 282

  Eye Convergence = 284

  Stereoscopic Depth = 284

  Problems with Stereoscopic Displays = 287

  Making Effective Stereoscopic Displays = 289

  Artificial Spatial Cues = 293

  Depth Cues in Combination = 295

 Task-Based Space Perception = 298

  Tracing Data Paths in 3D Graphs = 298

  Judging the Morphology of Surfaces and Surface Target Detection = 302

  Patterns of Points in 3D Space = 304

  Judging Relative Positions of Objects in Space = 305

  Judging the Relative Movement of Self within the Enviroment = 306

  Judging the "Up" Direction = 307

  The Esthetic Impression of 3D Space (Presence) = 308

 Conclusion = 309

Chapter 9 Images and Words = 311

 Coding Words and Images = 312

  The Nature of Language = 314

 Visual and Spoken Language = 316

  Images versus Words = 319

  Links between Images and Words = 323

  Visual Momentum in Animated Sequences = 327

 Animated Visual Languages = 329

 Conclusion = 332

Chapter 10 Interacting with Visualizations = 335

 Visual-Manual Control Loop = 336

  Choice Reaction Time = 336

  2D Positioning and Selection = 337

  Skill Learning = 339

  Vigilance = 341

 View Refinement and Navigation Loop = 343

  Locomotion and Viewpoint Control = 343

  Map Orientation = 353

  Focus, Context, and Scale = 355

  Rapid Interaction with Data = 362

 Problem-Solving Loop = 366

  Iconic Memory = 368

  Working Memory = 368

  Long-Term Memory = 369

  Chunks and Concepts = 371

  Extending Memory and Cognition = 371

  Visual Spatial Reasoning = 374

  Creative Problem Solving = 380

 Conclusion = 382

Appendix A Changing Primaries = 385

Appendix B CIE Color Measurement System = 387

Bibliography = 391

Index = 411

About the Author = 437



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