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Computer graphics and geometric modeling for engineers

Computer graphics and geometric modeling for engineers (Loan 19 times)

Material type
단행본
Personal Author
Anand, Vera B., 1938-
Title Statement
Computer graphics and geometric modeling for engineers / Vera B. Anand.
Publication, Distribution, etc
New York :   J. Wiley,   c1993.  
Physical Medium
xv, 407 p. : ill.; 24 cm.
ISBN
0471514179
Bibliography, Etc. Note
Includes bibliographical references (p. [401]-404) and index.
Subject Added Entry-Topical Term
Computer graphics. Engineering models --Data processing.
비통제주제어
Graphics, Use of, Computers,,
000 00843pamuuu200277 a 4500
001 000000479867
003 OCoLC
005 19970502153859.0
008 921027s1993 nyua b 001 0 eng
010 ▼a 92036055
015 ▼a GB93-20230
019 ▼a 28065437
020 ▼a 0471514179
040 ▼a DLC ▼c DLC ▼d UKM
049 ▼a ACSL ▼l 421115836
050 0 0 ▼a T385 ▼b .A49 1993
082 0 0 ▼a 006.6/02462 ▼2 20
090 ▼a 006.602462 ▼b A533c
100 1 ▼a Anand, Vera B., ▼d 1938-
245 1 0 ▼a Computer graphics and geometric modeling for engineers / ▼c Vera B. Anand.
260 ▼a New York : ▼b J. Wiley, ▼c c1993.
300 ▼a xv, 407 p. : ▼b ill.; ▼c 24 cm.
504 ▼a Includes bibliographical references (p. [401]-404) and index.
650 0 ▼a Computer graphics.
650 0 ▼a Engineering models ▼x Data processing.
653 0 ▼a Graphics ▼a Use of ▼a Computers

No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Science & Engineering Library/Sci-Info(Stacks2)/ Call Number 006.602462 A533c Accession No. 421115836 Availability Available Due Date Make a Reservation Service B M
No. 2 Location Sejong Academic Information Center/Science & Technology/ Call Number 006.602462 A533c Accession No. 151012009 Availability Available Due Date Make a Reservation Service
No. 3 Location Sejong Academic Information Center/Science & Technology/ Call Number 006.602462 A533c Accession No. 151012010 Availability Available Due Date Make a Reservation Service
No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Science & Engineering Library/Sci-Info(Stacks2)/ Call Number 006.602462 A533c Accession No. 421115836 Availability Available Due Date Make a Reservation Service B M
No. Location Call Number Accession No. Availability Due Date Make a Reservation Service
No. 1 Location Sejong Academic Information Center/Science & Technology/ Call Number 006.602462 A533c Accession No. 151012009 Availability Available Due Date Make a Reservation Service
No. 2 Location Sejong Academic Information Center/Science & Technology/ Call Number 006.602462 A533c Accession No. 151012010 Availability Available Due Date Make a Reservation Service

Contents information

Table of Contents


CONTENTS
1 INTRODUCTION = 1
 1.1 Computer Graphics Applications = 2
2 COMPUTER GRAPHICS HARDWARE = 19
 2.1 Display Technolgy and Craphics Systems = 20
  2.1.1 Cathode Ray Tube(CRT) = 21
  2.1.2 Storage Tube = 22
  2.1.3 Vector Refresh Displays = 23
  2.1.4 Raster scan Displays = 24
  2.1.5 Advances in Raster Architecture = 25
  2.1.6 Color Raster Displays = 27
  2.1.7 Flat Panel Displays = 30
 2.2 Input Devices = 31
 2.3 Output Devices = 34
 2.4 New Graphics Technologies = 38
3 COMPUTER GRAPHICS SOFTWARE - STANDARDS = 41
 3.1 Standardized Graphics Functions = 44
  3.1.1 Logical Workstations = 45
  3.1.2 Device Independence = 46
  3.1.3 Output Functions = 47
  3.1.4 Input Functions = 48
  3.1.5 Subpictures = 50
 3.2 Graphical User Interface = 52
4 TWO-DIMENSIONAL COORDINATE GEOMETRY = 55
 4.1 Representation of Two-Dimensional Geometry = 55
 4.2 Two-Dimensional Transformations = 58
  4.2.1 Scaling = 58
  4.2.2 Translation = 59
  4.2.3 Rotation = 60
 4.3 Composite Two-Dimensional Transformations = 62
 4.4 Other Transformation = 64
  4.4.1 Reflection = 64
  4.4.2 Shearing = 67
 4.5 Engineering Applications = 67
5 Two-DIMENSIONAL VIEWING OPERATIONS = 73
 5.1 Window-to-viewport Mapping = 75
 5.2 Two-Dimensional Clipping = 79
  5.2.1 Point Clipping = 79
  5.2.2 Line Clipping = 80
   5.2.2.1 Cohen-Sutherland Algorithm = 81
   5.2.2.2 Intersection Calculations and Clipping = 84
   5.2.2.3 Midpoint Subdivision = 86
   5.2.2.4 Comparison of Line Clipping Methods = 87
 5.3 Application Problems = 88
6 THREE-DIMENSIONAL COORDINATE GEOMETRY = 93
 6.1 Coordinate Systems = 94
 6.2 Representation of Three-Dimensional Geometry = 95
 6.3 Three-Dimensional Transformations = 96
  6.3.1 Scaling = 96
  6.3.2 Translation = 99
  6.3.3 Rotation = 99
   6.3.3.1 Rotations About Arbitray Axes = 105
   6.3.3.2 Orthogonality Property of Rotation Matrices = 113
  6.3.4 Other Transformations = 118
   6.3.4.1 Reflection = 118
   6.3.4.2 Shearing = 122
  6.3.5 Coordinate System Transformation = 122
7 DATA STRUCTURES FOR COMPUTER GRAPHICS = 129
 7.1 General Databases = 130
 7.2 Basic Data Structures for Graphics = 132
  7.2.1 Static Arrays = 132
  7.2.2 Representation of Polyhedral Objects Using Static Arrays = 134
  7.2.3 Structured Data types = 137
  7.2.4 Pointer = 139
  7.2.5 Linked Lists = 139
  7.2.6 A Note on Recursion = 145
  7.2.7 Trees = 147
8 THREE-DIMENSIONAL VIEWING OPREATIONS = 151
 8.1 Projections = 151
  8.1.1 Multiview Orthographic Projections = 154
  8.1.2 Axonometric Projections = 158
  8.1.3 Oblique Projections = 163
  8.1.4 Perspective Projections = 165
   8.1.4.1 Vanishing Points = 169
   8.1.4.2 Special Techniques for Producing Per Pective Views = 170
 8.2 The Viewing Popeline = 172
 8.3 Three-Dimensional Viewing Parameters = 173
 8.4 View Volumes = 179
 8.5 Clipping in Three-Dimensional = 183
9 VISUAL REALISM = 189
 9.1 Hidden Line/Surface Removal = 190
  9.1.1 Visibility of Objects - Depth Comparison = 191
  9.1.2 Visibility Techniques = 192
  9.1.3 Examples of Hidden Line/Surface Removal Algorithms = 199
 9.2 Shading = 201
 9.3 Color Models = 207
 9.4 The Rendering Pipeline = 209
10 CURVES = 213
 10.1 Geometric Curve Description = 213
 10.2 Parametric and Implicit Formulations = 214
  10.2.1 Implicitization = 215
 10.3 Conics = 218
  10.3.1 Circles = 219
  10.3.2 Ellipses = 220
 10.4 Interpolation Techniques for Curve Definition = 222
  10.4.1 Lagrange Polynomial = 223
  10.4.2 Parametric Cubic = 225
  10.4.3 Matrix Approach = 228
  10.4.4 Cubic Spline = 230
  10.4.5 Summary of Interpolation Functions = 237
 10.5 Interpolation Versus Approximation = 238
 10.6 Bezier Curves = 239
  10.6.1 Matrix Form = 244
 10.7 B-Spline Curves = 246
  10.7.1 Uniform Cubic B-Splines = 247
  10.7.2 Matrix Form = 248
 10.8 Conversion Between Representations = 252
 10.9 General B-Spline Representation = 254
  10.9.1 Uniform/Periodic = 255
  10.9.2 Nonperiodic = 257
  10.9.3 Nonuniform = 258
  10.9.4 B-Spline Recursive Formulation = 259
  10.9.5 B-Spline Formulation - Highlights = 265
 10.10 Rational Curves = 267
 10.11 Application Problems = 271
11 SURFACES = 289
 11.1 Surfaces of Revolution = 290
 11.2 Sweeping = 294
 11.3 Free-form Surfaces = 298
  11.3.1 Parametric Cubic Surfaces = 298
  11.3.2 Bezier Surfaces = 303
  11.3.3 B-Spline Surfaces = 309
  11.3.4 Conversion Between Representations = 313
  11.3.5 Rational Surfaces = 313
  11.3.6 Nonuniform Rational B-Spline Surfaces(NURBS) = 315
 11.4 Application Problems = 315
12 SOLID MODELING = 327
 12.1 Solid Representation = 328
 12.2 Basics of Solid Modeling Theory = 330
 12.3 Constructive Solid Geometry - CSG = 335
 12.4 Boundary Representation - B-rep = 339
 12.5 Faceted Representation = 341
 12.6 Sweep Representation = 342
 12.7 Spatial Enumeration Schemes = 343
 12.8 Solid Modeling Systems = 344
 12.9 Recent Advancements in Solid Modeling - NURBS = 346
 12.10 Feature Modeling = 347
 12.11 Applications of Solid Modeling to Engineering = 348
 12.12 Description of a Simple Solid Modeling System = 352
  12.12.1 Quadric Primitlves = 353
  12.12.2 Faceted Boundary Representation = 354
  12.12.3 Intersection Calsulations = 355
  12.12.4 Boolean Operations = 358
  12.12.5 Rendering = 358
13 GENERAL ENGINEERING APPLICATIONS = 363
 13.1 Contouring = 363
  13.1.1 Grid Interpolation = 364
  13.1.2 Contouring Over Regular Rectangular Grids = 366
 13.2 Simple Surface Development = 372
 13.3 Graphical Simulation of an Articulated Robot = 373
 13.4 Automatic Generation of Finite Element Meshes = 378
  13.4.1 Simple Procedures for Mesh Generation = 378
APPENDIX A OBJECT-ORIENTED GRAPHICS = 391
APPENDIX B REVIEW OF VECTOR AND MATRIX ALGEBRA = 395
REFERENCES = 401
INDEX = 405


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